Curved water coming out of a pipe?

Discussion in 'Mapping Questions & Discussion' started by Three Million, Jul 2, 2015.

  1. Three Million

    Three Million L5: Dapper Member

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    I have a waterfall and a pipe model (models/props_pipes/concrete_pipe001a.mdl) in Hammer but I want to have it look like the water is coming out of the pipe like the picture bellow.

    [​IMG]

    I am trying to make it look as natural as possible. Any ideas?
     
  2. Pocket

    aa Pocket func_croc

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    Custom model, like the waterfalls.
     
  3. Three Million

    Three Million L5: Dapper Member

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    Could some sort of Arch Properties hackery work or do I have to use a custom model? I know how to import custom textures (like a custom floor) but not so much of custom models.
     
  4. Pocket

    aa Pocket func_croc

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    How big is this water spout? Is it as small as the one in the photo or is it maybe big enough that you could make at least a temporary version out of displacements? I don't recommend trying to make it out of an arch either way.
     
  5. Three Million

    Three Million L5: Dapper Member

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  6. tyler

    aa tyler snail prince, master of a ruined tower

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  7. Three Million

    Three Million L5: Dapper Member

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    So i guess just displacements then?
     
  8. tyler

    aa tyler snail prince, master of a ruined tower

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  9. Three Million

    Three Million L5: Dapper Member

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    Know of any good tutorials on how to do them? Wish Crash had some uploaded :/
     
  10. tyler

    aa tyler snail prince, master of a ruined tower

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  11. Three Million

    Three Million L5: Dapper Member

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    Can't get displacements to work, I am using a func_brush with nodraw and then a waterfall texture on top of it for the waterfall

    EDIT: This is what I have so far, the goal is to have the waterfall (blue square) go inside the pipe that leads into blackness, which I still have to add.
     
    Last edited: Jul 2, 2015
  12. Vel0city

    aa Vel0city func_fish

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    A displacement can ONLY be a world brush. As soon as you tie it to an entity it quits working. Make it a world brush by selecting the brush (not the displacements) and hitting ctrl+W.
     
  13. killohurtz

    aa killohurtz Distinction in Applied Carving

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    *Ctrl+Shift+W
     
  14. Pocket

    aa Pocket func_croc

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    hey guess what Powerhouse has

    [​IMG]

    Santa Gabe came early this year
     
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  15. Three Million

    Three Million L5: Dapper Member

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    Wow perfect timing, BRB DE-COMPILING THE MAP REAL QUICK!
    Edit: The more I look a that the more I realize Gaben is watching me, that is sort of what I was trying to achieve in the map I am making.
     
  16. iiboharz

    aa iiboharz Meme Queen

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    It's just powerhouse_waterfall.mdl (props_powerhouse) + what i assume is sewer_grate_end01.mdl (props_2fort) as well as probably some particles and sounds
     
  17. Vincent

    aa Vincent 🔨 Grandmaster Lizard Wizard Jedi 🔨

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    My only complaint is it's in a playable area where people can hide in the waterfall.
     
  18. Three Million

    Three Million L5: Dapper Member

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    I haven't had the chance to even play the map yet yet alone look into the files for it.

    I need to keep that in mind when I play the map.
     
  19. Three Million

    Three Million L5: Dapper Member

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    Also why does the powerhouse waterfall show up as a big red block in hammer?

    [​IMG]

    The other thing is that the waterfall on powerhouse actually cuts through the map quite a bit and is mostly covered up. Wonder why they made it so big when they only need to show that much. For perspective, the waterfall is like 90% covered by the rest of the map.
     
  20. tyler

    aa tyler snail prince, master of a ruined tower

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    Go into your options and find, I think in the 3D View tab, model render distance. The higher you make it, the more models will render at a distance, which increases memory usage. But some props you can't even see without increasing the render distance.

    It looks like they actually just recompile the sawmill waterfall. I wonder if it's different at all. Probably matches the new water texture I guess.