So I want to make a curved ramp, this method does work to a degree but it is soul cripplingly tedious, so I'm trying a different method which involves moving vertices on a stepped arch, the problem with this method is due to how Hammer proxy triangulates and how the compiler triangulates, in short, they do it differently, and so what you see in Hammer is different to what it appears in game. How 2 different curved ramps appear in hammer. How they appear in-game. So does anyone know a way around this? To enforce consistency between Hammer's proxy triangulation and the compilers? Because that's the crux of the problem.