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Cubemaps not solving the purple check

Discussion in 'Mapping Questions & Discussion' started by Ginger, Jul 28, 2010.

  1. Ginger

    Ginger L4: Comfortable Member

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    Hey guys, this is my complile log, i put it into the interlopers thing, but didnt understand their solution
    Sorry for long post :D
     
  2. Nimelrian

    Nimelrian L2: Junior Member

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    You built the cubemaps with mat_specular 0?
     
  3. littleedge

    aa littleedge L1111: Clipping Guru

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    First off, why is vrad run twice in that compile log?

    Secondly, did you do the following: placed env_cubemap entities in your map 64 units above the groun. In-game, without loading the map, typed into console 'mat_specular 0' then went into your map and typed 'buildcubemaps.' You should see a bunch of screenshots scroll through. Then disconnect, 'mat_specular 1' and quit.
     
  4. Ginger

    Ginger L4: Comfortable Member

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    Ill try that
     
  5. FaTony

    FaTony Banned

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    It's -both guys, HDR. HDR cubemaps are pain in the ass. You need to alter mat_hdr_level, etc. Cmon, search here, it's been 1000 times.
     
  6. Ginger

    Ginger L4: Comfortable Member

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    Dw, sorted it, can a addy close this? I can tell it's gonna get loud