Cubemap related crashing?

Discussion in 'Mapping Questions & Discussion' started by Crash, Sep 15, 2017.

?

Starting today, does building HDR cubemaps crash/ freeze TF2 for you?

Poll closed Sep 22, 2017.
  1. Yes

    12.1%
  2. No

    33.3%
  3. I haven't done this recently

    54.5%
  1. Crash

    aa Crash func_nerd

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    Just wanted a quick poll of anyone mapping lately. When you build HDR cubemaps, does the game freeze up/ crash? Seems to be AFTER building them, at least.

    I've experienced it myself now, and heard from a few people that they are getting the same issue. Just want to see if it's a wide spread problem, or just a coincidence.
     
  2. Yrr

    aa Yrr An Actual Deer

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    my game crashes on close Sometimes as of today (last night?), which means when using CompilePal cubemaps (which close the game after building) it crashes, so far the crash happened to be after the HDR ones
     
  3. Void

    aa Void Local Man Unable To Map, Sources Say

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    I don't know if I'll vote in a solid "yes" but, today, while also using CompilePal, I got a TF2 freeze while building LDR cubemaps. I ended the hl2.exe process and it carried on, moving to HDR without any problems. Tried again for both LDR and HDR and it went over fine. Hasn't happened before today though.
     
  4. Crash

    aa Crash func_nerd

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  5. [Rx.] Christian Troy

    [Rx.] Christian Troy L4: Comfortable Member

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    I haven't had a problem with either but I don't use CompilePal though.
     
    • Agree Agree x 1
  6. Glubbable

    Glubbable L1: Registered

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    I just checked, my game didn't crash when building LDR or HDR cubemaps. Also to note I don't use any custom compiler either.
     
    • Agree Agree x 3
  7. Yrr

    aa Yrr An Actual Deer

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    im wondering if its the On Close part thats important here, since CompilePal force closes the game when its done building cubemaps
     
  8. ics

    aa ics http://ics-base.net

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    I build cubemaps normally ingame for both ldr and hdr and i havent noticed any issues on freezing.
     
  9. Yrr

    aa Yrr An Actual Deer

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    yea im crashing damn near every time i try to close the game so im def leaning toward it being that
     
  10. fubarFX

    aa fubarFX The "raw" in "nodraw"

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    entirely possible that this got broken in compilepal. It wouldn't be all that surprising