Cubemap problem (still has that purple texture)

Discussion in 'Mapping Questions & Discussion' started by Darth Gman, Sep 15, 2009.

  1. Darth Gman

    Darth Gman L1: Registered

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    Hi there!
    Just minutes ago I compiled my map and "buildcubemaps"ed it. Everything is working fine, awesome actually, the waterfall is cool, the sawblade doesn't have a purple and black curtain over it, and the water is very lovely!

    There is one thing bugging me tho. Near RED's last cap, there is this command center. (The name of the map is Delta Labs, a nuke testing facility :D). There are some brushes around it to make it look more awesome. The windows, however, even after "buildcubemaps", have a little of purple left in them, and there is not one single thing in the map that is purple. Here's a screenshot:

    [​IMG]

    See how the glass has a little purple near the bottom of it? Does anyone know why this is happening?

    Thanks.
     
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    You didn't turn off mat_specular before building the cubemaps, so the engine saw the purple and baked it into the cubemap.
     
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  3. Darth Gman

    Darth Gman L1: Registered

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    :O Ya I didn't do that.
    Thanks for the help ^-^