Cubemap not working without skybox... any suggestions?

Discussion in 'Mapping Questions & Discussion' started by Fragimus_Max, Jan 22, 2008.

  1. Fragimus_Max

    Fragimus_Max L3: Member

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    It's odd. The glass with the wire in it will still show up purple - although the plain glass is fine.

    When I add a skybox around the entire area, everything looks fine.

    Exactly how depndent are cubemaps when it comes to requiring a skybox? I didn't think I needed one for indoor reflections.
     
  2. Nizzem

    Nizzem L2: Junior Member

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    Make sure you have no leaks.
     
  3. shpladoink

    shpladoink L3: Member

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    Having a similar issue here.

    When compiling the map:

    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!
    *** Error: Skybox vtf files for skybox/sky_tf2_04 weren't compiled with the same size texture and/or same flags!
    Can't load skybox file skybox/sky_tf2_04 to build the default cubemap!



    And when attempting to build cubemaps in-game:

    Current mod isn't in a subdirectory of "game"!
    bounce: 1/1 sample: 1/1
    Can't load skybox file sky_tf2_04 to build the default cubemap!


    The skybox itself shows up fine in-game, so why isn't it loading for cubemaps?
     
  4. timberghost_paintball

    timberghost_paintball L2: Junior Member

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    I'm having the same problem I think I read somewhere that there is a problem with all the textures except hydro I'm trying to see if I can find it again.
     
  5. YM

    aa YM LVL100 YM

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    cubemaps still work! Its only the 'default cubemap' that does not

    load up your map run buildcubemaps in the console
    then play around with turning the specular off and on (mat_specular 0/1) aswell as disconnecting and restarting your map.

    After playing around with those you should find the cubmaps work just fine and you can send your map off and no one will complain about pink.
     
  6. TheFragMan

    TheFragMan L1: Registered

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  7. shpladoink

    shpladoink L3: Member

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    Yeah, I noticed that rebuilding the cubemaps with both HDR settings seemed to fix the purple checkerboard, but I wasn't sure if that error was causing some issues that I wasn't noticing. Would I be correct in assuming that the "default cubemap" is only used when there are no other env_cubemaps present? Or does that have some other purpose?