cubemap errors

Discussion in 'Mapping Questions & Discussion' started by Archmage MC, Oct 26, 2011.

  1. Archmage MC

    Archmage MC L2: Junior Member

    Messages:
    61
    Positive Ratings:
    0
    So I compile cubemaps with HDR lighting using these steps.

    map <mapname>
    mat_specular 0
    buildcubemaps
    disconnect
    mat_hdr_level 0
    map <mapname>
    buildcubemaps
    disconnect
    mat_specular 1
    mat_hdr_level 2
    map <mapname> (different)
    map <mapname>

    Yet when I distribute the map, people still see reflective purple checkerboards over the textures. I don't see them, but others do. Why is that?
     
  2. Fr0Z3nR

    aa Fr0Z3nR Creator of blackholes & memes. Destroyer of forums

    Messages:
    6,391
    Positive Ratings:
    5,464
    You need to pull the map from the tf/maps folder, not your hammer folder.

    Or you need to do mat_specular 1 ; disconnect; mat_reloadallmaterials after you do HDR/LDR ... since you don't reload them after the first time.
     
  3. Archmage MC

    Archmage MC L2: Junior Member

    Messages:
    61
    Positive Ratings:
    0
    Hm, seems the error was a corrupt texture causing the problem. Problem fixed.