Ctfplr

Discussion in 'Mapping Questions & Discussion' started by Dragonstorm24, May 25, 2010.

  1. Dragonstorm24

    Dragonstorm24 L4: Comfortable Member

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    I was sitting around and thinking about a map idea I had and then this popped into my head, what if you captured the other teams intel and brought it back to your base only to have it open up a door to a cart that has to be pushed to a point to win the game, for both teams. Do you guys think it could work?
     
  2. The Political Gamer

    aa The Political Gamer

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    Sounds a bit too complex. Having that many objectives would overwhelm the player.
     
  3. c-106mc

    c-106mc L1: Registered

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    No he means you capture the enemy flag and then you have to push a cart.
    It seems far too complex to me, people don't usually like multiple objectives and neither does the HUD.
     
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  4. Bad Vlad

    Bad Vlad L2: Junior Member

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    There was a brilliant payload map called Cranetop that had you capture a point to lower a payload which you then had to escort. It worked out really well for the HUD.

    Doesn't seem like this could, though, unless you use the PLR hud and make it really obvious and intuitive for players to know where to find the intel, and where to put it.