ctf_underbase (Intelligence Underbase)

Discussion in 'WIP (Work in Progress)' started by Paddymazz, Aug 10, 2008.

  1. Paddymazz

    Paddymazz L1: Registered

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    Hey TF2Maps.Net.

    This is a map I was creating a while ago.

    The map consists of two spawn points and two intel rooms underground (Hence the name 'Underbase'), and so far a Courtyard for each team which lead to one another.

    If I continue to make this, I will obviously add more tunnels and paths.
    Right now it is very basic.

    This was a recreation too.
    I originally started creating it at the start of the year, but I lost the files due to a whipe/cleanup on my computer.

    Here is the Original FacePunch Studios Thread.

    Original Drawing Plan:

    [​IMG]
    Click Drawing Plan for Full Scale image

    Screenshots:

    [​IMG]

    [​IMG]

    [​IMG]

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    Old Screenshot (Before Cleanup):

    [​IMG]
    Click Screenshot above for larger view

    Still pondering whether I should continue or not.
    At the moment I have so much on my hands. :(

    What are your thoughts?
     
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    Its hard to have any real feedback...

    Everything looks pretty good except 2 things.

    - For some reason, I just don't like that texture on those cliffs

    - and pic #4 needs something, maybe an overlay, or a couple more props? kinda bland
     
  3. nossie

    nossie L3: Member

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    LOL itaunt nice (did u make that?)

    otherwise it looks good but dont fall into the trap of big open space (the cliff screenie) and i agree with l3eeron the tex looks abit strange dno what tho
     
  4. luxatile

    aa luxatile deer

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    I like those screens, it looks very good.

    As much as I love the iTaunt poster, it doesn't fit in at all. The least you could do is make it red for the RED base, but I don't know if that would even help.
     
  5. Noggin

    Noggin L5: Dapper Member

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    Looks like you got the TF2 spytech style down but WAAAAY too many lights in the spawn.
     
  6. Paddymazz

    Paddymazz L1: Registered

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    Thanks for the comments guys!

    By the way, The Rock Cliff textured texture changed to another texture.
    And the iTaunt textures are as follows:

    [​IMG]
    [​IMG]
     
  7. Laz

    Laz L7: Fancy Member

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    you are gonna need to spice up those big open areas, add some height differences, some bridges/buildings.... remember tf2 is most fun short-ranged.
     
  8. luxatile

    aa luxatile deer

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    I agree completely with Laz. Maybe you could do something with short cliffs like on Gold Rush stage 1, for example?
     
  9. Paddymazz

    Paddymazz L1: Registered

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    Thanks guys.

    More progress later to come.
    Very busy at the moment.