W
Waxx
Hey all. This is the first time I've shown this map outside of the community I run, and frankly I am somewhat intimidated posting screenshots of it here as I think it pales in comparison with most of the maps here. But, what the hell.
The map is called CTF_Subway. The central idea of it is two subway cars that move back and forth between the bases, providing quick transport to the enemy base. An alternate path in the form of an underground ventilation system running underneath the tunnel is also available for those unfortunate enough to miss the train. Or, just run down the tunnel. But don't get run down
I've been working on the map for a total of about five days and have run it through numerous alphas and betas on our server and I think it's reached a fine balance in its gameplay style. The final betas I am putting out now are mainly detail increases and optimization fixes, minor tweaks, etcetera, but I think it is finally ready to show off. I'm not going to show any of the train cars at this time because they're ugly as sin, the next beta will have a custom train car model implemented.
Without further ado, some screenshots:
A view down the shaft, the center light flickers and I seem to have caught it when it went dark:
http://www.mine-dog.net/files/subway/subway1.jpg
One of Red's train platforms, mind the gap:
http://www.mine-dog.net/files/subway/subway8.jpg
The posters are names of all those who helped test:
http://www.mine-dog.net/files/subway/subway9.jpg
One of the entrances to Red Intel:
http://www.mine-dog.net/files/subway/subway2.jpg
Its partner for blue:
http://www.mine-dog.net/files/subway/subway4.jpg
Red Intel:
http://www.mine-dog.net/files/subway/subway3.jpg
http://www.mine-dog.net/files/subway/subway7.jpg
Blue Intel:
http://www.mine-dog.net/files/subway/subway5.jpg
http://www.mine-dog.net/files/subway/subway6.jpg
Comments and further suggestions welcome.
The map is called CTF_Subway. The central idea of it is two subway cars that move back and forth between the bases, providing quick transport to the enemy base. An alternate path in the form of an underground ventilation system running underneath the tunnel is also available for those unfortunate enough to miss the train. Or, just run down the tunnel. But don't get run down
I've been working on the map for a total of about five days and have run it through numerous alphas and betas on our server and I think it's reached a fine balance in its gameplay style. The final betas I am putting out now are mainly detail increases and optimization fixes, minor tweaks, etcetera, but I think it is finally ready to show off. I'm not going to show any of the train cars at this time because they're ugly as sin, the next beta will have a custom train car model implemented.
Without further ado, some screenshots:
A view down the shaft, the center light flickers and I seem to have caught it when it went dark:
http://www.mine-dog.net/files/subway/subway1.jpg
One of Red's train platforms, mind the gap:
http://www.mine-dog.net/files/subway/subway8.jpg
The posters are names of all those who helped test:
http://www.mine-dog.net/files/subway/subway9.jpg
One of the entrances to Red Intel:
http://www.mine-dog.net/files/subway/subway2.jpg
Its partner for blue:
http://www.mine-dog.net/files/subway/subway4.jpg
Red Intel:
http://www.mine-dog.net/files/subway/subway3.jpg
http://www.mine-dog.net/files/subway/subway7.jpg
Blue Intel:
http://www.mine-dog.net/files/subway/subway5.jpg
http://www.mine-dog.net/files/subway/subway6.jpg
Comments and further suggestions welcome.