CTF_SPYvsSPY

Scoobingsthe2nd

L4: Comfortable Member
Nov 11, 2007
170
0
Hi,

I was reading about the class changing trigger thing under the magnetic map and I got this idea.

What if you made a map where it was a basic CTF layout, but you could only be the spy class. I thought that would be a lot of fun, so I wanted to get that out there. I'm currently working on another map but I'll probably start messing around with this idea between beta 2 and 3 of crossover.

I'll probably have pink panther playing in the background too... just because that would be funny.
 

Snipergen

L13: Stunning Member
Nov 16, 2007
1,051
150
For 1 time. I would like this yes :)
Have one of those comic decals in it:

smellflower.gif
 

Scoobingsthe2nd

L4: Comfortable Member
Nov 11, 2007
170
0
yeah I would really like to have some spy vs spy decals in it haha.

It'll be a while before I get around to this but I wanted to pitch it because I laughed out loud when I thought to myself the possibilities.

I was thinking it would also be fun to have boobytraps all over the two bases. :001_tt1:
 

l3eeron

L8: Fancy Shmancy Member
Jan 4, 2008
593
88
lol

booby traps would be fun to make in hammer

...So, hammer can control classes and their limits? I thought it wasn't possible
 

Apex_

L3: Member
Jan 23, 2008
122
14
lol

booby traps would be fun to make in hammer

...So, hammer can control classes and their limits? I thought it wasn't possible

Hammer can't control classes or limits directly, but using a clientcommand you can force players to switch classes when they spawn. It just runs join_class X on the player, as if they'd switched manually.

Actually, I haven't seen a class enforcing trigger work properly in any map I've played. Hope you can sort it out, Scoobings!
 

Scoobingsthe2nd

L4: Comfortable Member
Nov 11, 2007
170
0
This was just all in theory. I'll certainly give it a go though see if maybe I can't make it work.