ctf_mountainside - Neutral ctf map with foundry theme/aesthetic. A neutral ctf map set in a small industrial facility. Currently wip.
As far as I could tell, the map was still in beta. If an rc was ever released and published on the website, do you think you could link me to it?
The workshop upload is an RC. https://tf2maps.net/posts/362728/ Even if there is no version with an RC tag, it is common courtesy not to name your map same as somebody else's map that is deep into it's development. I could go ahead and make a map called Zinkenite (for example) on the basis there is no version of Zinkenite uploaded with the RC tag, but I won't because that would be very rude and just confuse people.
Fixed intel being able to be instantly taken when dropped. Intel now has a cooldown before it can be picked up again after it's been capped. Added crates to jump over cover. Removed fence from blocking pathway. Environment lighting has been adjusted. Name has been changed as requested by various members of the community. Read the rest of this update entry...
Added a rather small but extra pathway with health and ammo. Added a couple crates to cover potential sightlines. Flag can no longer be picked up after it has been dropped by a player. It can be picked up a couple seconds after it has returned to the middle. Moved health and ammo packs to balance risk and reward. Various other changes. Read the rest of this update entry...
Added extra routes on the sides of mid area to reduce tightness in routes. Removed small healthpacks at mid. Updated flag so that it is able to be picked up again after it is dropped. Various other updates. Read the rest of this update entry...