CTF ctf_snowrun b2

a singlectf map (wow that preview is dark! the indoor areas are much lighter. dont wory)

  1. vulduv

    vulduv L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    34
  2. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    190
    Maybe you should turn it into a manpower / ctf hybrid and add powerups that allow traversing on the large plains more easier.
     
  3. The Siphon

    The Siphon L6: Sharp Member

    Messages:
    273
    Positive Ratings:
    142
    Did you get the map tested in the alpha stage? Was there an alpha stage at all?
    The biggest problem with the map would be the small size. The inside of the building is very cluttered. So cluttered that sometimes you cannot walk between props. Usually interior maps are a lot bigger and they should be since most of the fighting is done indoors. Right now there is not enough space.
    Generally there is a lot of gameplay work that needs to be done on this map.
     
  4. vulduv

    vulduv L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    34
    okay. il try expanding the main flag room and the corridors around it. and the 2nd level corridors. i might also merge the front and back corridors of the flag room with the flag room. but not the side ones. the ramp corridor. stair room. storage room. and drop down are probably gona stay the same. as encounters there(i hope) are less likly to happend. i think?
     
  5. Tuaam

    Tuaam L6: Sharp Member

    Messages:
    331
    Positive Ratings:
    190
    I think what I would like to ask is how did you achieve making the mountains? Did you use a heightmap? Because to me they look very realistic / computer generated rather than handmade.
     
  6. vulduv

    vulduv L4: Comfortable Member

    Messages:
    165
    Positive Ratings:
    34
    the trick is to make sure that its rounded. and that the smothing tool dont generate gigantic faces/polygons. and to make sure that buildings kinda molde into the snow. that creates areas that players cant reach and makes it look like more snow has piled onto the place. and make sure that the snow is angled. not flat 90. and is high enoth that players haw no intrest of climbing it. and is low enoth to not like a handmade snow wall. but saying my mountians look like hightmaps or computer generated is a bit insane.