ctf_skyrail

Discussion in 'WIP (Work in Progress)' started by Randdalf, Feb 14, 2008.

  1. Randdalf

    aa Randdalf

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    Progress for skyrail has been posted on the Control Point forums for a week or two now, so I thought it would be good to post some updates on a map dedicated forum.

    My friend had this game called James Bond: NightFire and all we did on it was multiplayer - only on 1 map in particular. This map was called Skyrail.

    It features a lodge at the bottom of a snowy hill, and a church at the top. Two cable cars run between them. My plan is to port the map to TF2.

    You can see some of the NightFire map in the video below:
    http://www.youtube.com/watch?v=bSPEWxtLORQ
     
    Last edited: Feb 18, 2008
  2. Snipergen

    Snipergen L13: Stunning Member

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    I did not take a look but problems with the lighting you say;... if you mean if the textures change darkness when you move, its the wrong texture. Solution: look in your texture browser for the same texture where the path doesnt start with /models
     
  3. Randdalf

    aa Randdalf

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    I think you might have just fixed my problem, although I do now need to retexture half the map :D

    Thanks a bunch :D
     
  4. ChickenHunter

    ChickenHunter L4: Comfortable Member

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    Hi Randdalf! Good to see you here!
     
  5. Voztron

    Voztron L2: Junior Member

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    Looks fantastic. Keep it up, I will give it a go when i get some free time and let you know what i think.
     
  6. poopster101

    poopster101 L4: Comfortable Member

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    heres a tip randdalf
    you said you need to retexture the whole map
    that can easily be done in one step
    just go on the right side of hammer and hit the replace button
    select the texture wiht the /models in the left box and in the right box select the new one
    and below that in the options select something like all textures not just selected ones

    hope it helps
     
  7. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    I haven't looked at the map itself but the potential I see in this map is that you have to remember not everyone is going to have the sniper rifle because of the class system. Also not only does everyone not have a sprint function, but some classes are very slow. You're probably either going to have to shrink it for good game play, or add a lot of cover otherwise classes like heavies will be useless in your map.

    Maybe add an under ground passage.
     
  8. Randdalf

    aa Randdalf

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    I was away all weekend which is why I haven't replied recently, but thanks for advice poopster I plan to use that to eliminate those textures that I haven't yet changed :D.

    On your suggestion scoobings, I do plan to add an underground tunnel, not mentioning the fact that the respawns are underground as well.
     
  9. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    yeah, I was just saying that you need a means to get to the other base that doesn't put people running through an open field ;)
     
  10. Randdalf

    aa Randdalf

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    Unfortunately I won' be able to post screenshots for a while because my computer's graphic card is mucked up and I can only run around my level with .bsp only on. I'm still messing around with the intel room, trying to figure out how to lay it out and where I should beautificate it.
     
  11. Randdalf

    aa Randdalf

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  12. Mr.Bee

    Mr.Bee L1: Registered

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    heh small world, I playtested the mp for NightFire when I was a tester...played that map to death also :)
     
  13. Randdalf

    aa Randdalf

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    Really? That's quite awesome.
     
  14. Randdalf

    aa Randdalf

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