ctf_machine_shop_a1 is a map inspired by ctf_turbine and attempts to address a main problem (imo) with most if not all valve ctf maps: they can be shut down with 2-3 well coordinated engineers. Here are the screenshots included as a imgur album: http://imgur.com/a/mawVg Note: when I refer to "near" means closer to the spawn point than "far". The spawn has two exits, one in the far right side of the room and one on the left. There is a resupply cabinet next to each door. There are 16 spawn points: enough for a 32 player server. Outside of the two spawn exits is a lobby filled with varying storage and shipping-receiving props. There are three exits in this room: one leading to the team's intel and two leading to the mid. The exit leading to the intel is at the far left corner of the room. One exit leading to the mid is at the far center-right of the room. This exit also features access to the vents which lead into the intel. The vents feature breakable grates. Another exit is in the far right corner of the room which leads down a large ramp that snakes to the left. This exit leads to the near left of the mid room. The intel room is situated to the left of the spawn lobby between it and the mid room. In the near right corner of the room is a drop-down from the vents above that lands in a cubicle with a medium health-pack. Any sentries in the intel room will target you but usually won't be able to fire at you in time. In the middle left side of the intel room sits the intelligence itself on a desk. On the middle right side near an exit to the mid are some separated desks that have been shoved out of the way by the mercenaries to make more room. In the far right corner of the intel is an exit to the mid. This room features 3 points of entry, just like ctf_turbine. However two more points of entry were planned: one through one of the windows and one through a door in the near left corner of the room. The mid room is unfinished and has only some I-beams spanning across the room. The entire map was meant to be mirrored rotational. However with some tweaking you could probably manage to get away with a regular mirror. In the .zip file you will find screenshots of most of the map along with a .vmf and .bsp file. No custom assets were used. If you manage to finish this map or use one or more of its rooms I request you give me credit.