ctf_lock

Discussion in 'WIP (Work in Progress)' started by Lepock, Jan 10, 2009.

  1. Lepock

    Lepock L1: Registered

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    http://www.fpsbanana.com/maps/68224

    My cp ctf combo map, the control point in the center controls the large doors in the front of each base. Otherwise plays like a normal ctf. Its in beta version, i'm still looking at layout, gameplay, class balance, etc. Any comments will be helpful.

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  2. Altaco

    Altaco L7: Fancy Member

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    Not bad. Looks like with some polishing it could look really nice too.
     
  3. Giver

    Giver L1: Registered

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    It looks so much better than when i last saw it!
     
  4. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Too many routes into the base. As a player who prefers playing defense I found it utterly pointless to try because the enemy was pretty much guaranteed to get the intel out anyway, with or without holding the CP. It's fine if it's supposed to be a who-caps-the-fastest map, but it seems undefendable.

    In some of your details rooms there are a lot of faces that can be nodraw, since they can't be seen from the playing around.
     
  5. luxatile

    aa luxatile deer

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    Some Engineers were able to build teleporters behind the bars in the sewer-ish place. Might wanna put a nobuild there.

    It's a fun map with a good concept, but you could cut off at least one route.
     
  6. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

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    Another thing I remembered, the glows on the ceiling lights down by the big doors are on the wrong mode, they should be on World Space Glow.
     
  7. Lepock

    Lepock L1: Registered

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    Thanks for the feedback guys, always so many little things i forget to do.
     
  8. Rexy

    aa Rexy The Kwisatz Haderach

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    I thought it was a good play! I especially like maps that push new kinds of gameplay, so this is a plus for me. I'll be looking forward to future versions of this.
     
  9. Sgt Frag

    Sgt Frag L14: Epic Member

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    I think the biggest issue I noticed was the 2 hallways leading to the cap. They are very long and certian classes are at a major disadvantage.
    A heavy, soly or demo can just spam and only those classes have a chance.
    I was pyro and a heavy was in there, I eventually got him by going around behind him but there was no way I could've got in there with a frontal attack.

    Other than that I thought it was pretty fun and the buildings have a cool style.

    I would agree though that the intel might be a little tough to defend.