CTF_Crossover_b3

Discussion in 'WIP (Work in Progress)' started by Scoobingsthe2nd, Apr 3, 2008.

  1. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    CTF_Crossover_Beta3
    Map By Scoobings
    Inspired by the original TFC map: Crossover2
    Download at: http://www.fpsbanana.com/maps/50956

    Creator's Note:
    My computer is currently not functioning properly, and thus I can't adequately test gameplay on my map. I encourage you to leave feedback please.

    Beta1:
    -Initial Release
    -Private Playtest

    Beta2:
    -Public Release
    -Exterior to Red's Base done
    -Fix Gameplay Issues

    *Beta3:*
    -Optomized
    -Improved Skybox
    -Fix Gameplay Issues
    -Fixed Issue that would cause a small percentage of clients to crash

    Beta 4:
    -Improved Optomization
    -Detail Pass
    -Add Soundscape
    -Fix Gameplay Issues
    -Tutorial Video
    -Photos on main screen

    Beta 5:
    -Improved Optomization
    -Final Detail Pass
    -Final Gameplay Fixes
    -Final Release

    [​IMG]
    [​IMG]
     
  2. l3eeron

    l3eeron L8: Fancy Shmancy Member

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    You should get it going on the rotation for the next gameday...


    I took a quick (not thorough) run through, didnt see anything that needed fixed

    I already said it, but it's a beautiful map dude :D
     
  3. YM

    aa YM LVL100 YM

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    Yup definatly submit it for gameday.

    the wooden pannels on the right side of both shots, model or brush? if they are brush based it looks like you need to rotate the wood texture through 90 degrees so that the woodgrain lines up with the beams ;)
     
  4. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    it USED to be model, but then I changed it to brush because it was running up my r_speeds

    yeah you're probably right on the grain heheh.

    How do I submit something for gameday?
     
  5. 3_stooges_geo

    3_stooges_geo L1: Registered

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    tried beta 3 today,lost half the server due to clients crashing,a few more left due to lag.
    the clients that crashed today had no problem when we ran beta 2,same for the lag,beta 2 we had no lag.
     
  6. Thermopyle

    Thermopyle L1: Registered

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    We ran this on tonight on our Custom Map Saturday. A couple of us (me included) crashed to desktop every few minutes.
     
  7. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    ... thanks for the update. That's very upsetting to hear. I'll get to work on narrowing it down.

    In the mean time anyone who has the problem of crashing to desktop please get in touch with me asap so I can try to figure this out.
     
  8. YM

    aa YM LVL100 YM

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    Dont worry the crashes are not your fault.

    We had some unexpected and unexplained issues last night that affected the whole server, it crashed avery 20 minutes or so.
     
  9. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Oh, thank god.

    Guess I should have waited on posting the issue on FPS banana.
     
  10. Thermopyle

    Thermopyle L1: Registered

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  11. Gadget

    aa Gadget

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    looks quite nice. I downloaded the map and had a short run through. I noticed from the console that you got some player spawns stuck into the ground. The cliffs are a little too flat in my opinion. I also found some other little things like textures that are not aligned well but I know this is detail work that will be done later. I like the skybox with the dam and the train on top. Keep it up!
     
  12. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    thanks garbage :)

    Thermo can you get in touch with me on steam? If you really are having problems I'd like to talk about it.
     
  13. Thermopyle

    Thermopyle L1: Registered

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    Sure. I'm pretty busy, but I'll help you as much as I can.

    FWIW, I just loaded this up on my own PC and TF2 crashed after about a minute.
     
  14. Paria

    Paria L5: Dapper Member

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    played this tonight - the players on the server found a nice bug - screeny below - basically players could get inside those doors somehow - not sure how they did it - was on the other team but you could get engies and teleports in there.

    also sentrys on the roofs of the small houses - using the props to put teleports on them

    and just a side note the metal roof props that make a roof running round the edges of the concrete area - near the cap point are really annoying if you want to rocket jump out of there :)
     
    • Thanks Thanks x 1
  15. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    never thought of teleporters through there lol. Creative people :p

    Anyway, the metal roof props serve a game play purpose ;) They're aligned in a way that allows scouts to get out :)
     
  16. ATF_Mr Clark

    ATF_Mr Clark L1: Registered

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    We have several members that have the same crash issue. It has NOT happened to myself, but We have probably 5 or so members that have complained of this crash tothe desktop issue. I love this map but have had to pull it due to this issue.

    hit me up via steam to discuss (mp5sd)

    Thanks
     
  17. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Ok,

    I'd like to get to the bottom of this. Unfortunately I'm terrible with steam and don't really know how to add people who aren't in a game with me. Is there anyway you'd be able to look me up?