ctf_cp_pl_onsen

ctf_cp_pl_onsen a2

B!scuit

L4: Comfortable Member
Aug 12, 2016
195
266
ctf_cp_pl_bikkie_mc17 - Uhhh what gamemode is this?

My submission for Microcontest #17

Inspired by Bowser's Castle from Super Mario Odyssey

Gamemode prefab from a scrapped april fools idea
 

B!scuit

L4: Comfortable Member
Aug 12, 2016
195
266
Took some time to polish things up to roughly what I'd do for a regular a1
Still leaving the final point for a later alpha, because I want to see how these changes play first


Added
* 30s to capture each point
* A few medium ammo packs


Changed
* Gave Red a route to B that avoids lava more
* "Lava Floes" now run the whole length of the map
* Lava is buildable, but buildings burn up fast
* Return time for ALL flags reduced to 12s from 60s
* All jump-pads are now a team neutral green colour
* Made Red's log across the lava clearer & a little safer
* Fiddled with the game-mode logic to smooth out some glitches
* Added an indoor route for red to avoid the lava

Spawntimes
* Blue = 4s
* Red = 10s


Removed
* Deleted a bunch of props to reduce visual noise


Fixes
* A & B now only explode on capture
* Upped the brightness


TODOs
* NERF SNIPER SIGHTLINES
- blue need a less exposed spawn exit (closer to cliff?)
* build finale crater
- look at snowbase choke (helipad? might've been cut) [Idolon]
- look at pl_vanguard last choke
- look at fulgur [Asg_Alligator]
* help blue coordinate pushes better
* use a water lava shader to better light submerged rocks
- set a tooltexture with a flow direction overlay
* increase lava glow brightness
* parent pod flags like flag_0 (pickup indicator appears correctly)
- didn't work!?, also breaks the drop?
* make clean gamemode prefab
- visgroup tree
- use relays
- prefab set for individual control points
- guide for the deathpit flag return system
- editor_text
* sometimes capture areas are enabled when the flag is no present

Concerns
* Is the map too small?
* Is the pacing too fast?
- Do engineers have time to build nests?
- What's it like to retreat as red engineer?
* Should Red camp Blue spawn then get pushed back to A?
- Camping from the cliff is brutal
- I don't think the jumppad up to the cliff is a good counter
* Does describing the Gamemode as "ctf_cp_pl" help people think about it?
- would a different name be more helpful?

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