ctf_chaos

Discussion in 'Maps' started by Vilepickle, Mar 21, 2008.

  1. Vilepickle

    Vilepickle L7: Fancy Member

    Messages:
    495
    Positive Ratings:
    148
    ctf_chaos

    Chaos - ctf_chaos

    ======================================================

    MAP INFORMATION-

    Title: ctf_chaos
    Version: Final 1.0
    Filename: ctf_chaos.bsp
    Created By: David Lohmeyer - REV6|VilePickle
    Original Q3F By: Matt Wilson (now of SplashDamage)
    Author Email: vilepickle@gmail.com
    Type: CTF
    Web: http://www.vilepickle.com
    Compile Date: 3/21/2008
    Development Cycle: Beta 1 -> Beta 2 -> Final 1.0

    ======================================================

    FINAL 1.0 CHANGES/FIXES:
    -Respawn doors are now "castle" - style doors instead of default TF2 ones.
    -Red pillars have undergone cosmetic updates
    -This version is largely considered complete. Due to limited feedback and lack of problems, the map is now released as Final 1.0.

    BETA 2.0 CHANGES/FIXES:
    -Spawn timers have been reduced to ~6-9 seconds. This map is small and fast paced, so I feel that the full timer should not be used. If a full timer is used, it makes spawn camping overly simple.
    -The elevator is now gone and has been replaced with a ramp system behind the flag. This should make it easier for the defense to get into position in the attic and remove problems with elevators.
    -Stairs in the middle area have been removed. This should make the choice of attack location more important.
    -Medium health pack in front of the attic removed.
    -Small ammo boxes added to the flagroom.
    -Engineers can no longer build on the upper level surrounding the base exits. This should prevent one team locking the other in their base.
    -Ammo pack in the attic moved further inside the base.
    -Optimized the map more outside, and removed some details to help FPS.
    -Modified lighting in areas.

    ======================================================

    DEVELOPMENT:

    Program: Hammer
    Known Bugs: None
    HDR: Yes
    Compile PC: Core 2 Duo 6400, 2GB RAM

    ======================================================

    THANKS TO:

    Beta1 Bugs: REV6Mercyon, REV6Underdog
    Q3F Author: Matt Wilson

    ======================================================

    INSTALLATION:

    Extract the zip file to
    ...Steam/steamapps/$$Your Steam ID$$/team fortress 2/tf/maps

    Create a server with ctf_chaos

    ======================================================
    ©2008 David Lohmeyer.
    All Rights Reserved

    Team Fortress 2 is a registered trademark of Valve Software.
     
  2. crazychicken

    crazychicken L2: Junior Member

    Messages:
    93
    Positive Ratings:
    7
    I'm still liking b1 :p
     
  3. MangyCarface

    aa MangyCarface Mapper

    Messages:
    1,616
    Positive Ratings:
    1,275
    Awesome to see another great release!
     
  4. He-Man

    He-Man L1: Registered

    Messages:
    2
    Positive Ratings:
    0
    Very nice map was playing with 32 players yesterday great work!