After much frustration trying to get the SDK to at least churn out some decent looking TF2 material, I finally have accomplished enough to start a WIP thread. I am making a map called ctf_channel, which will be a smaller-sized CTF map similar to 2fort. My main goal is to create a CTF map that isn't overly large, but doesn't consist of confined spaces, and doesn't have intelligence placed in extremely protective areas with minimal entrance and exit routes. Here's a few pics of my work so far (sorry for the awkward sizes, TF2 wasn't capturing screenshots well for me): As you can see, all 4 of these pictures are from the main red "base" area. This is really the only area I have created so far, and represents about 20% of the map. This will be one of the main conflict areas where the red intelligence is placed. I plan on having between 4 and 6 full-sized rooms like the ones in the pictures, then a few very short hallways/tunnels connecting them. Percentage complete: Red Base Area: 75%: Blue Base Area: 0% Water Channel: 0% Road Tunnel System: 0% Hallways 0% I'll post more screens as I continue to work on it this week. Please tell me what you like or don't like, and if you have any suggestions or ideas! Thanks for looking.