ctf_carbon, by Phil

Discussion in 'WIP (Work in Progress)' started by pl, Mar 8, 2009.

  1. pl

    pl L5: Dapper Member

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    CTF_Carbon

    Stage: Testing / Texturing
    Date started: 21 Feburary 2009

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    Hey all, lately over the past couple of weeks I've been working on my first proper map, which is a CTF one, called Carbon. The layout of the map is inspired by Turbine's, but has some hallways with different elements along the way for some interesting battles.

    Here's a couple of pictures of a part I have detailed and textured:

    [​IMG]
    [​IMG]
    [​IMG]

    And here are some that show of the hallways.

    [​IMG]
    [​IMG]

    Suggestions are welcome! :thumbup1:
     
  2. TotalMark

    TotalMark L6: Sharp Member

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    From what I can see, any problems would have to be play tested because I don't see anything major right now.
     
  3. NovaSilisko

    aa NovaSilisko L42: Life, the Universe and Everything

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    ...Of course the day after I name my map cp_carbon, someone makes a CTF with the same name :c
     
  4. Shadow Monkey

    Shadow Monkey Super Monkey

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    I can't see much, but it looks/sounds good!
     
  5. pl

    pl L5: Dapper Member

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    OK, I'll make a new post and post a picture of a top-down view as soon as I finish my assignment.

    Oh, and Nova Silisko, I checked on a couple of other FPS map sites and googled the map name, and I didn't see any other maps called carbon, so it all looked clear to me. Sorry about that, but it's first to the ball :)

    What a coincidence, though!
     
    Last edited: Mar 9, 2009
  6. pl

    pl L5: Dapper Member

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    OK, here's an overview of the entire map:

    [​IMG]

    Enjoy!
     
  7. GrimGriz

    GrimGriz L10: Glamorous Member

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    It looks interesting. My chief concern would be that with having to go by 2 enemy spawns you'll end up with a lot of turtling and a lot of stalemates
     
  8. Uriak

    Uriak L8: Fancy Shmancy Member

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    I wonder what will happen of all the subsections between the pairs of spawns ?
    As grimgriz said, currently ctf is crippled by turtling, and that's why we banned all ctf maps from our mapcycle (only turbine is tolerated)
     
  9. pl

    pl L5: Dapper Member

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    You mean the hallway where the two spawns are connected? It's just so that players defending can move around the place easier, really.

    My idea of this map was that it would be generally hard to get in to the intel room, hence the reason why the two spawns are close to the intel room entrances.

    I've been trying to make this different to regular maps, by not making it as easy to escape. Perhaps I might change that?
     
  10. pl

    pl L5: Dapper Member

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    ctf_carbon_a1 is here!
    Download: http://forums.tf2maps.net/downloads.php?do=file&id=1115

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    Notes:

    - Basic layout completed and started work on texturing/detailing.

    NOTE: Even though not all of the texturing is done in the main battleground, it should still be fairly balanced.
     
  11. pl

    pl L5: Dapper Member

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    OK, sorry for the triple post but I'm just letting you know that once the timer runs out, the game is still going. This will be fixed in the next alpha.
     
  12. Hellfire

    Hellfire L9: Fashionable Member

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    sounds interesting)) but there is lots of texturing\detailing work ahead. GL)
     
  13. pl

    pl L5: Dapper Member

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    Hey all, just making another update, showing some new scenery for the Red team that I have done.
    I know all of the roofs aren't done, but with what I currently have now, what do you think?

    [​IMG]

    I don't feel too happy with that big long roof there. I'd like to make the buildings all varied but it would affect the gameplay.

    Now I also have this picture. The difference is that down where the dark brown wood was is now bricks. Should I keep it like this, or like the old one?

    [​IMG]

    Please let me know what you think. Thanks alot :)
     
  14. Dustoxx

    Dustoxx L6: Sharp Member

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    Jus keep the roof like this, it looks good.

    One thing i have to ask, how are those railings in the balcony going to look like?
     
  15. Owlruler

    Owlruler L12: Fabulous Member

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    For a first map, this is leaps and bounds better then mine. I don't know if this is me but it looks alot like 2fort. This isn't bad since 2fort is one of the few playable ctf map. Also, with the roof, it looks fine, leave it as it is.
     
  16. pl

    pl L5: Dapper Member

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    OK, I'll leave the roof as it is then. And the railings will probably either be wooden, or metal, or something else. It's hard to decide :(