CTF CTF_2towers A2.1

concept

  1. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    TBN - concept

    This map is an concept for a remake of KOTH_sentry_City.

    The buildings are done.

    The logic works

    I just can't decide what to put in the middle yet.

    The screenshots are of me testing the map with mods.

     
  2. Glubbable

    Glubbable L1: Registered

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    You should be using TF2 textures, not HL2 textures. Also, your map appears to be fullbright, you need to put lighting in it or it's considered unplayable.
     
  3. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I'll get onto that asap.

    The lighting is on my todo list anyway.
     
  4. Twist.vmf

    Twist.vmf L7: Fancy Member

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    what play testing have you done?
     
  5. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    I've checked the elevators work as the supposed to and played as both teams to see if the CTF logic works
     
  6. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Added lighting and fixed a minor door glitch on one of the lifts.

    KNOWN BUGS:
    I've also noticed the the "3" sign in one of the bases is stretched out far. I've already fixed this twice and it still does it. The stretched texture doesn't show in in hammer.

    Read the rest of this update entry...
     
  7. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

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    Exploit!

    The elevators can be used an shield to protect the Intel carrier in the ememy base.

    This update fixes that exploit and prevent lift abuse.



    New:

    players can't use the lifts when carrying the Intel.

    This is to prevent using the elevators as an shield when carrying the enemy Intel.


    Fixes:
    The funny "3" texture that was stretched has been removed.
     
    Last edited: Aug 24, 2017
  8. Cynder loves Portal

    Cynder loves Portal L6: Sharp Member

    Messages:
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    Positive Ratings:
    45