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CTF ctf_2fort_reverse a1fix

NotSoHoriz

L3: Member
May 20, 2016
135
41
ctf_2fort_reverse - A remix of 2 fort where t]your team brings a flag to the enemy base.

Welcome to 2fort. This map is basically a remix of Valve's ctf_2fort with a twist. Your team must go to your basement, and grab an explosive device and bring it to the enemy's basement and prevent the enemy from doing the same. That's all the basics.

Notes: Screenshots coming in soon!
Need some help with a few area portals that are not functioning correctly.
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
You can achieve the same thing without having to edit and recompile the map, by using the Stripper:Source Metamod plugin to change the flag and capture zone entities.
 

Hyperion

L16: Grid Member
aa
Jun 8, 2015
840
659
You can achieve the same thing without having to edit and recompile the map, by using the Stripper:Source Metamod plugin to change the flag and capture zone entities.
Can we get that to TF2Maps servers?
 

worMatty

Repacking Evangelist
aa
Jul 22, 2014
1,258
999
Not You asked me about it over PM.

If you own a TF2 server, you can install Stripper:Source on it to change entities. You must first install Metamod:Source. Once you've got both installed, open the map on the server and type stripper_dump in console. This makes a text file in addons/stripper/dumps that shows you all the map's entities. You can copy the entities you want to change into a text file which you later save in addons/stripper/maps giving it the same name as the map with a .cfg extension. You must edit this config file using the proper structure detailed on Stripper:Source's web site.

A Stripper config looks like this:

Code:
; Change cap limit to 200
modify:
{
    match:
    {
    "targetname" "rd_logic"
    "max_points" "300"
    }
    replace:
    {
    "max_points" "200"
    }
}
; Make the map exit on timelimit
{
    match:
    {
    "origin" "-436.52 -3713.06 -479"
    "classname" "logic_auto"
    }
    insert:
    {
    "OnMapSpawn" "gamerules,SetStalemateOnTimelimit,1,0,-1"
    }
}