ctf_2bridges (beta)

Discussion in 'WIP (Work in Progress)' started by ZargonX, Dec 12, 2007.

  1. ZargonX

    ZargonX L3: Member

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    Been working on this, my first map, for a while now, and feel I'm in the stage that I need some good solid playtesting and public feedback to work out the kinks.

    This is a tight, symmetrical CTF map designed for multiple approach paths and (hopefully) to create some good opportunities for all classes to shine.

    Any feedback would be much appreciated.

    ctf_2bridges_beta

    [​IMG]

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    Last edited: Dec 13, 2007
  2. TheBladeRoden

    TheBladeRoden L7: Fancy Member

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    Since this is your first post and it is my job to welcome you, I say, "Hello, and well met!"
     
  3. ZargonX

    ZargonX L3: Member

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    Thanks! Just started mapping in earnest a little while ago, and this place has been a fantastic resource!
     
  4. Intraman

    Intraman L4: Comfortable Member

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    I wish your screens were bigger. Some of them look a little dark, but I must say that I love that halleway design in the last one.
     
  5. Nizzem

    Nizzem L2: Junior Member

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    Looking good so far, keep it up.

    I've got some criticisms though the third screen shot looks too dark and the last one has some funky lighting at the end of the hall. Are you using a standard light entity there? If so try using a spot light.
     
  6. ZargonX

    ZargonX L3: Member

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    Sorry about the screens... I'll try to get some larger ones up shortly!
     
  7. ZargonX

    ZargonX L3: Member

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    Updated to beta 2 based on some feedback.
     
  8. ZargonX

    ZargonX L3: Member

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    The "final" version has now been released. Thanks to everyone for their feedback and advice!