Basicly, a neutral intel briefcase would spawn in the middle of the map, team Red or Blue can then try to pick it up, if say team red picks it up, than they get to take it back to their base, I would then activate red's Intel briefcase and the map would then change to make attacking red easier (By potentially letting doors open, platforms extend ect.), but at the same time making reds intel room easier to defend
If Red holds that cap for 5 minutes then they win a capture point (And the map goes back to its neutral state), but if blue steals the intel (and delivers it to their cap point) then the map reverts to as if blue stole the neutral flag...
I've found ways to get the flags to behave in such a way that they don't add capture count on their own (setting them to the invade gamemode will give you the ability to basically zero out eny type off score gain) and some monkeying around with the input output system (I am a fast learner...) gave me the results of the flag being able to change spots...
edit: However, I wouldn't like to be the poor scout or heavy having to stand on the cap for 5 minutes, where I can be way more useful as a engineer, pyro, heavy or even a sniper