CTF overtime announcement

Discussion in 'Mapping Questions & Discussion' started by l3eeron, Feb 9, 2010.

  1. l3eeron

    l3eeron L8: Fancy Shmancy Member

    Messages:
    594
    Positive Ratings:
    85
    Greetings and salutations,

    I come to ask a question that has been driving me nuts. I have had an attack/defend ctf map in the works for a long time, avantiville. Things are progressing nicely, except for this one issue with the announcer spamming "OVERTIME!"


    The problem is, the intel is properly working. When it drops, it returns home in 30 seconds. If you pick it up, the 30 seconds starts over, even during overtime. Which is awesome except for the announcer shouting overtime.


    Is there a way to disable just the announcer? I don't want to disable overtime all together. Which I might do if there really is no way to kill the announcer/overtime spam.



    Thanks in advance,
    B
     
  2. Psy

    aa Psy The Imp Queen

    Messages:
    1,705
    Positive Ratings:
    1,465
    Might be a silly question but are you sure you don't have tf_overtime_nag set to 1? :p
     
  3. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    Overtime nag is the only reason this would happen. Also, unless it plays great, consider dropping the return time in overtime.
     
  4. l3eeron

    l3eeron L8: Fancy Shmancy Member

    Messages:
    594
    Positive Ratings:
    85
    I was under the impression tf_overtime_nag was for KOTH only...


    I will try setting it to 0 with a point_servercommand.


    edit: ya that was it, I'm a bone head.
     
    Last edited: Feb 9, 2010