Howdy pardners! I'm making a new map, but it's only in the design stages currently. I'm trying to put a bit of a twist on the normal mechanics of ctf, by having the intel stored in a different place than it's dropped off. Additionally, to prevent stalling the game, the intelligences can be picked up by anyone, so that if someone on that team elects to bring it back to their own intel (or somewhere else, for 60 seconds) then they can. This would prevent the 2fort "entire team huddles around their intel under their spawn" that grinds the game to a halt. In context of the map, this is because the goal is to get the intel to a truck that speeds off, but other justifications could be offered. I'm thinking of calling it ctf_schism (since the capture point isn't with the intel). The gameplay space would look something like this: Code: ┌───────┬───────────────╥───────────────┬───────┐ │Intel │ RED BASE ║ BLU BASE │Intel │ │Storage│ ?Strife Tube? │Storage│ ├───────┘ ╔═════════╩═════════╗ └───────┤ ├──╨──┐ ║ ║ ┌──╨──┤ │RED ╞═ ║ MIDFIGHT! ║ ═╡ BLU│ │SPAWN╞═ ║ ║ ═╡SPAWN│ ├──╥──┘ ║ ║ └──╥──┤ │═════════════╝ ╚═════════════│ ├───────┐═══════════════════════════════┌───────┤ │Intel │ Undefined distance from other │Intel │ │Dropoff│═══════════════════════════════│Dropoff│ └───────┴───────────────────────────────┴───────┘ Thoughts? I'm taking other suggestions to make it more fun than ctf normally is, though still recognizably tf2ctf :0 Additionally: I've been messing with the ctf logic and can't actually figure out how to let friendly players pick up their own intel without breaking something :? Any advice on that?