CTF CTF INDUSTRIAL 2016-01-09

ctf

  1. ArrowFlint22

    ArrowFlint22 L1: Registered

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    Positive Ratings:
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    CTF INDUSTRIAL - ctf

    My second map! Yes the First version may be a little rough around the edges I'm still working on it. YES a1 IS THE PROTOTYPE... Enjoy!
     
  2. Shogun

    Shogun L6: Sharp Member

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    If your map is fullbright, it will break the server and cause the following maps to be fullbright. It's a good idea to add some lighting if you plan on anyone playing your map.
     
  3. Jethro

    Jethro MUSty Complainer

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    Removed from the bot-impromptu-list for the above reason.
     
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  4. killohurtz

    aa killohurtz Distinction in Applied Carving

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    Aside from the lack of lighting, here's a handful of other things you should fix before getting this tested:
    • Visible trigger brushes on both spawn doors (trigger textured brushes that you forgot to tie to an entity, perhaps?)
    • Blu's spawn door does not close after being opened
    • Both teams can enter Red's spawn room
    • Lack of resupply lockers in spawn rooms (full health/ammo pickups are not a good substitute)
    • The shorter crate outside Red spawn is non-solid
    • There are pickups in Blu's intel room, but not Red's
    • Lots of long hallways that could be abused by snipers
    • Map is overscaled - walk distance between intel rooms is painfully long
    • Ramps in the courtyards outside spawn rooms are not the same on both sides
    I suspect your map has leaked, too. Check the compile log for leak reports, and patch them up if you have any.
    Here is a guide on building proper spawn rooms and doors.
     
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  5. ArrowFlint22

    ArrowFlint22 L1: Registered

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    I will add lighting in next version and proper resupply lockers and fix spawns.
     
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