CTF Corn Field

Discussion in 'Map Factory' started by camster30, Aug 28, 2010.

  1. camster30

    camster30 L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    Welcome to CTF Corn Field

    *screen shots are before packaging, but purple is not in the map.
    *signs are a little limited, as im working on some customs.

    * im open to feed back, but please keep in mind this is only my 3rd map


    this map is based on corn field for tfc
    the object is for blue to advance the flag from point 1 to 4
    and red to stop the advancement.
    *********************************
    This map was made by: [gr2r]cam
    *********************************
    with special thanks to:
    [gr2r][Stacey][ for her poster
    Selentic for the phone booth
    Acumen for the tractor
    eggman for the bell
    Brainsample for the police car
     
    Last edited: Aug 30, 2010
  2. tyler

    aa tyler snail prince, master of a ruined tower

    Messages:
    5,035
    Positive Ratings:
    3,992
  3. Prestige

    aa Prestige im not gay anymore

    Messages:
    1,774
    Positive Ratings:
    1,530
    also, i believe there is a map named pl_cornfield. might get confusing with maps that are the same name, but different gametypes (cp_well, arena_well, ctf_Well)
     
  4. red_flame586

    red_flame586 L7: Fancy Member

    Messages:
    437
    Positive Ratings:
    108
    1. put in some lights
    2. you have some huge sightlines

    also, it could do with a bit more detailing, (I do understand that it's only beta and you might put it in later)
     
  5. Lancey

    aa Lancey Currently On: ?????

    Messages:
    3,076
    Positive Ratings:
    1,314
    It's plr_cornfield, by the way.
     
  6. absurdistof

    aa absurdistof

    Messages:
    1,242
    Positive Ratings:
    394
    You have massive sighlines on the sides of the cornfield, and I'm not sure the blinding mechanic (corn blocking sight) would be fun for a player, especially if they got caught by surprise. Also, if it's just a massive field, players might have a low chance of running into each other.
     
  7. Hastur

    Hastur L1: Registered

    Messages:
    39
    Positive Ratings:
    3
    A visibility-blocking cornfield would be heaven for Spies and Engineers - Spies can backstab and then hide with little fear of discovery, and ninja Engineer turrets could eviscerate an entire team.
     
  8. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

    Messages:
    4,113
    Positive Ratings:
    6,085
    remember sentryguns can see through foliage, i think
     
  9. camster30

    camster30 L1: Registered

    Messages:
    5
    Positive Ratings:
    0
    i haven't been able to play test this yet. server admin's being a dork. but, yes yes, lights are coming. i wanted to get it playing good befor i look at looks. and its also a remake of the tfc version. i didn't really know how modern to take it. some people just cant let go of that old damn game. but this is one of my fav maps so, here it is, ;)
     
  10. grazr

    aa grazr Old Man Mutant Ninja Turtle

    Messages:
    5,436
    Positive Ratings:
    3,573
    A) lights
    B) displacements for terrain
    C) cubemaps
    D) please refrain from using HL2 textures in TF2 maps

    Unfortunately sentry guns can see through non-solid props. block_los might work, though. But still, spy's would probably reign supreme in this environment.

    Also the corn props are for use at a distance, they are low poly and low detail. Not for walking through.