CS:GO's next for Source 2-coming out this summer with the next operation.

Discussion in 'Games Talk' started by Vel0city, Apr 11, 2017.

  1. Vel0city

    aa Vel0city func_fish

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    At a presentation in China for that country's release of CS:GO today, Valve said this:
    [​IMG]

    Which translates to:

    ""source 2 engine and panoramic UI" "the next big action - this summer""

    The source: https://pvplive.net/c/csgos-next-operation-and-source-2-engine-release-date

    We knew this was coming. First DOTA 2, now CS:GO. Now for Valve's 3rd biggest multiplayer game... unlikely but keepin the little hope i have for this game somewhere.
     
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  2. Jethro

    Jethro MUSty Complainer

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    I don't know if they can really justify porting Half Life 2: Deathmatch to Source 2, though.
     
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  3. Aquadango

    Aquadango L2: Junior Member

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    Can't wait for a left 4 dead port.
     
  4. BenCo

    BenCo L5: Dapper Member

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    If this true, all I can say is finally! Dota 2 runs so smoother than any of the other valve games currently. (for me the least) Also it's going to be interesting how the engine works for an fps game. Hope we could see this in tf2...
     
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  5. Midlou

    Midlou L1: Registered

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    Hammer 2 :cool:
     
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  6. HolySnickerPuffs

    aa HolySnickerPuffs Bad at TF2, Loves Mapping For TF2

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    Hammer 2 : Sickle

    The People's Mapping Software
     
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  7. Izotope

    aa Izotope Never releases maps

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    Союз нерушимый республик свободных
    Сплотила навеки Великая Русь

    I wonder how applicable it would be to just use CS:GO'S Hammer 2 for TF2...
     
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  8. Another Bad Pun

    Server Staff Another Bad Pun over my dead body

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    What does this mean for CSGO, exactly?
     
  9. 14bit

    aa 14bit L14: Bit Member

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    Panorama is Source 2's new custom UI system for creating HUDs and interface elements in a way that is similar to using HTML5, CSS, and JavaScript. It allows maps and Source 2 "addons" to have custom HUDs and stuff. I assume calling it "Panoramic" instead of "Panorama" is a translation error or localization choice.

    https://developer.valvesoftware.com/wiki/Dota_2_Workshop_Tools/Panorama
     
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  10. Vel0city

    aa Vel0city func_fish

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    We have a Doom inspired map which pretty much uses models made in Source 2 Hammer and then reimported into TF2 so there's at least one use case.
     
  11. Micnax

    aa Micnax I maek map

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    Holy shit, if TF2 actually gets ported, then multi-gamemode HUD problems are going to be a thing of the very far past
     
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  12. Izotope

    aa Izotope Never releases maps

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    I'm well aware, but from what I've heard using Dota's Hammer is painful, and I was just wondering if it'd be easier with csgo.
     
  13. Micnax

    aa Micnax I maek map

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    It certainly looks like it'll be easier all around from what I've searched already.
     
  14. Flipy

    aa Flipy I like foxes

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    A certain map using giant robots and generators would kill for this feature
     
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  15. Hi5TBone

    Hi5TBone L1: Registered

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    Okay, but the real question is the summer of which year?
     
    Last edited: Apr 11, 2017
  16. Mikroscopic

    aa Mikroscopic

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  17. Vel0city

    aa Vel0city func_fish

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    valve time ofc
     
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  18. CommodoreKong

    aa CommodoreKong

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    Good news.

    Gabe Newell did say in the AMA a couple of months ago they want all of their developers working on Source 2 eventually but based on what the TF2 team has said to people visiting them I'm not expecting TF2 to get ported anytime soon though I expect it will probably happen eventually since obviously having the only team at Valve working on Source 1 being the TF2 team would be a problem (for example newer employees may have limited Source 1 experience and wouldn't be able to work on TF2).
     
  19. Pocket

    aa Pocket func_croc

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    Hopefully we'll be able to launch it without having to keep the game open in the background the whole time.
     
  20. MaartenS11

    MaartenS11 L1: Registered

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    Last edited: Apr 12, 2017
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