KotH Crux

Discussion in 'Map Factory' started by hansfortress, Aug 21, 2014.

  1. hansfortress

    hansfortress L1: Registered

    Messages:
    18
    Positive Ratings:
    4
    Welcome to the world's most slowly developed map. This is EXTREMELY rough, so please critique gameplay only
     
    Last edited: Oct 19, 2014
  2. nightwatch

    aa nightwatch

    Messages:
    640
    Positive Ratings:
    446
    Your HDR lighting is way too intense, going through the team-coloured tunnels to mid is blinding. You also might want to put a kill trigger in your watery deathpits, and block off the other sides of your brushes with something other than nodraw so the other team can't see across half the map at the incoming enemies.
     
  3. Seba

    aa Seba DR. BIG FUCKER, PHD

    Messages:
    2,363
    Positive Ratings:
    2,365
    I like this, looks interesting. I want to play it.
     
  4. hansfortress

    hansfortress L1: Registered

    Messages:
    18
    Positive Ratings:
    4
    Just updated it with some extremely minor detail, and it should be ready to play
     
  5. HQDefault

    aa HQDefault ...what

    Messages:
    1,058
    Positive Ratings:
    437
    Is this from 2SS competition? Because this is some amazing detail for an alpha.
     
  6. hansfortress

    hansfortress L1: Registered

    Messages:
    18
    Positive Ratings:
    4
    It's not from any competition, I just threw it together in my spare time (I'm extremely busy). I'm holding on any further detail until it gets tested.
     
  7. hansfortress

    hansfortress L1: Registered

    Messages:
    18
    Positive Ratings:
    4
    Updated to a3.
    Changed the theme, added health & ammo packs, fixed the bloom, and added some detail, and added a simple skybox (just tree cards and rocks)