Crossover2

Discussion in 'WIP (Work in Progress)' started by Scoobingsthe2nd, Nov 11, 2007.

  1. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Hi, Figured I'd start posting here because my map is beginning to kind of take off.



    Red Base:
    Blueprint: 90%
    Detailing: 10%
    Displacement: 10%
    Lighting: 10%

    Blue Base:99%
    Blueprint: 100%
    Detailing: 98%
    Displacement: 100%
    Lighting: 98%

    Crossover Channel: 100%
    Blueprint: 100%
    Detailing: 100%
    Displacement: 100%
    Lighting: 100%
     
    Last edited: Jan 21, 2008
  2. ThatGuy

    ThatGuy L2: Junior Member

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    oh sweet I was hoping for a remake of this, good luck.. please post screenies asap :)
     
  3. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Crossover Canal:

    [​IMG]
    [​IMG]
     
    Last edited: Dec 15, 2007
  4. ThatGuy

    ThatGuy L2: Junior Member

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    *Jaw drops* Holy Crap, that looks way better than I expected.. that looks so nice, good job.



    :thumbup:
     
  5. Snipergen

    Snipergen L13: Stunning Member

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    this actually looks good!
     
  6. Snipergen

    Snipergen L13: Stunning Member

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    looks great man! at least thats what i can make up from this shot
     
  7. ThatGuy

    ThatGuy L2: Junior Member

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    Kinda hard to judge off of that screeny, but looks good.
     
  8. Buster Charlie

    Buster Charlie Guest

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    The covered bridge looks kinda weird underground like that. Why not make the bridge area open sky?
     
  9. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Yeah... I'm really against opening it up :p. I think I'll probably remove the bridge cover. The idea was to protect against falling rocks but no one is making that connection. Plus it kind of obstructs the view a lot, and so in that aspect it makes this version a lot harder to snipe in then classic. And I play sniper :p.

    So, I'll probably remove the top
     
  10. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    New screenshot. More up to date of blue's courtyard.

    [​IMG]
    [​IMG]
     
    Last edited: Dec 15, 2007
  11. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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  12. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    thanks for your input. Roof deleted.
     
  13. Armadillo of Doom

    aa Armadillo of Doom Group Founder, Lover of Pie

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    Good move. I can't wait to see a beta of this map. It looks sexsay :)
     
  14. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    I'm gonna be busy the following week to two weeks because of finals, and I'm in a show so I have little time for lots of homework. Production on this map will be held for probably about a week and a half. I'll pick it up when I come back though :D
     
    Last edited: Dec 15, 2007
  15. ThatGuy

    ThatGuy L2: Junior Member

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    Aww, this map is more important then finals :p

    the map looks great, keep it up. I can't wait to try it out :)
     
  16. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    I'm back on my map. Just thought I'd let you all know.

    Screenshots to come of outside the blue's spawn door.
     
  17. ThatGuy

    ThatGuy L2: Junior Member

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    That was fast .. Sweet :D
     
  18. Scoobingsthe2nd

    Scoobingsthe2nd L4: Comfortable Member

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    Ok, so first, I've just decided instead of bombarding you with constantly new screenshots I'm just going to go in and update ones as they change. So all the old screenshots in this thread are the new and improved versions of those sections.

    That said, here's outside blues spawn. I only have a few tweaks I need to do so I figure it's presentable :D

    [​IMG]
    [​IMG]

    I am concerned the room might be a little dark, so I may have to turn up the lights a little bit.
     
  19. Intraman

    Intraman L4: Comfortable Member

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    It looks light well for the area. I assume its not going to be a central fighting area, right?
     
  20. Snockis

    Snockis Guest

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    donno if you gonna make a TFC Crossover2 ripoff, but will we be able to jump up to the roof area above the flag room?

    IMO, you should change so engineers and other def thingies can stand up on the pillar area where the blue or red area meet the mid one. Similar to what it is in the TFC version.
    [​IMG]