PL crossover [Deleted]

Status
Not open for further replies.
P

Prosciutto

crossover - why would red build an track around an rock

welcome to p_crossover
i wanted to make an map with one of these gamemodes arena, 5cp, pl or mvm. i choose payload (acutally i choose mvm but i don't understand any of the logic) a fun with about the map is the crossover in the map. after B is capped blu need to push the cart around an rock and then it crosses over the track they they were earlier. so yeah there is a completely useless curve after B

map overview

View attachment 49701
 
P

Prosciutto

changelog A2 major changes include
1 finally got the progress bar working with help form urban
2 changed the skybox to sky_goldrush_1 to make the map brighter
3 completely revamped point C
4 changed red spawn at last
5 changed the choke point between point A and point B
6 added some props so blu actually blows something up instead of just pushing a cart in a hole
7 added more pickups
8 changed the color of the rocks
and other minor changes

Read the rest of this update entry...
 
P

Prosciutto

changelog a4 major changes include
1 fixed red's forward spawn
2 when point B is capped red spawn changes and the resuply cabinet in their spawn goes away and then it becomes an spy decloak spot for red and blu to use
3 made an roof. please be proud
4 made an platform next to the death pit at A with full ammo/health
5 did some lighting in dark places
6 tried to fix the sightlines at last
and other stuff that i probably forget

Read the rest of this update entry...
 
P

Prosciutto

changelog a5
1 did detailing at first. i know i shouldn't do this in an a5 but i'm just really excited to do an canyon/mining theme
2 added spectator cameras
3 changed last a bit more
4 added cover at chokepoint from A to B
5 changed world lighting
6 added lights in dark places
7 moved health kit at B

Read the rest of this update entry...
 
P

Prosciutto

changelog b2
1 changed last
2 added lights
3 detailied buildings more
4 fixed some path_tracks
5 changed the story of the map a little
6 adjusted the 3d skybox a little
7 added clock sounds to payload cart

Read the rest of this update entry...
 
Status
Not open for further replies.