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  1. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    crossover - why would red build an track around an rock

    welcome to p_crossover
    i wanted to make an map with one of these gamemodes arena, 5cp, pl or mvm. i choose payload (acutally i choose mvm but i don't understand any of the logic) a fun with about the map is the crossover in the map. after B is capped blu need to push the cart around an rock and then it crosses over the track they they were earlier. so yeah there is a completely useless curve after B

    map overview

     
  2. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    changelog A2 major changes include
    1 finally got the progress bar working with help form urban
    2 changed the skybox to sky_goldrush_1 to make the map brighter
    3 completely revamped point C
    4 changed red spawn at last
    5 changed the choke point between point A and point B
    6 added some props so blu actually blows something up instead of just pushing a cart in a hole
    7 added more pickups
    8 changed the color of the rocks
    and other minor changes

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  3. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    major changes include
    1 added a forward spawn for red which closes when point B is capped
    2 added more health and ammo
    3 added cover/building at last
    4 changed the lighting a little bit

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  4. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    changelog a4 major changes include
    1 fixed red's forward spawn
    2 when point B is capped red spawn changes and the resuply cabinet in their spawn goes away and then it becomes an spy decloak spot for red and blu to use
    3 made an roof. please be proud
    4 made an platform next to the death pit at A with full ammo/health
    5 did some lighting in dark places
    6 tried to fix the sightlines at last
    and other stuff that i probably forget

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  5. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    changelog a5
    1 did detailing at first. i know i shouldn't do this in an a5 but i'm just really excited to do an canyon/mining theme
    2 added spectator cameras
    3 changed last a bit more
    4 added cover at chokepoint from A to B
    5 changed world lighting
    6 added lights in dark places
    7 moved health kit at B

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  6. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    changelog a6
    1 did more detailing at first
    2 added signs
    3 changed point C
    4 added a little cave area
    5 changed lighting a bit
    6 added more cover

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  7. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    chnagelog b1
    1 changed theming from desert/ming to alpine/snowy/mining
    2 changed skybox to stormfront
    3 added 3d skybox
    4 did optimization
    5 tons more detailing
    6 nerfed engineers
    and some other stuff

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  8. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    changelog b2
    1 changed last
    2 added lights
    3 detailied buildings more
    4 fixed some path_tracks
    5 changed the story of the map a little
    6 adjusted the 3d skybox a little
    7 added clock sounds to payload cart

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  9. Kobolite

    aa Kobolite Eternally floating through time and space

    Messages:
    489
    Positive Ratings:
    339
    changelog b3 not much
    1 changed the cave between B and C so there isn't a big sightline anymore
    2 removed some shadows under tracks (i think i forget some)

    Read the rest of this update entry...
     
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