County

KotH County b4

d3adfin

L4: Comfortable Member
Jul 21, 2019
177
71
upload_2021-5-31_2-32-13.png

left side exit from spawn you can see the door

this looks really promising as a whole i'm excited to see the next update
 

Attachments

  • upload_2021-5-31_2-32-5.png
    upload_2021-5-31_2-32-5.png
    229.1 KB · Views: 64

passionateandripped

L1: Registered
Jun 5, 2020
19
13
Changes

  • Reworked the geometry on the point to make more space and interest.
  • Blocked sightline from spawn entrance to point area, the attackers will have to push farther into the "yard" to contest the entrance.
  • Added height variation and widened the flank underneath the point.
  • Reduced time to cap from 12 seconds to 10.
  • Changed geometry around the point for ease of movement.
  • Added medium health and small ammo in the center entrance to point.
  • Changed the medium ammo on the point to small.

Read the rest of this update entry...
 

passionateandripped

L1: Registered
Jun 5, 2020
19
13
ujean updated Cross with a new update entry:

County

Changes

-Deleted health and ammo on the flanks
-Moved existing health and ammo closer to the point
-Increased small health pack to medium

The hope is that these changes draw players to the point instead of the flanks and forward hold positions.

-Lowered the height of the 'shacks' around the point
-Raised the wall height in the choke.

Soldiers and other classes could spam into enemy territory with little risk so this change should make that less effective.

-Adjusted the...

Read the rest of this update entry...
 

Plainz

L2: Junior Member
Apr 13, 2020
76
14
i really really like the map, it is kind of like harvest combined with highpass, a lot of routes that separate players but they don't feel like a maze, middle point is very simple but it feels so good to fight for it, i honestly think it is ready for beta
 

passionateandripped

L1: Registered
Jun 5, 2020
19
13
ujean updated County with a new update entry:

County A8

Changes

Point
-Adjusted cover around the point
-Enlarged capture point
-Changed some props around the point

Changes should make fighting on the point feel less cramped and harder to defend.

Health
-Removed health and ammo packs near the drop-down
-Changed location of the health and ammo packs near the wall
-Removed health and ammo on point
-Re-added health on the flanks

Health changes should make the point harder to defend

-Detail changes

Thanks for all the playtesters...

Read the rest of this update entry...
 

passionateandripped

L1: Registered
Jun 5, 2020
19
13
passionateandripped updated County with a new update entry:

B3

Changes

-More art pass
-Added geometry around the silos to restrict visibility while peeking into enemy territory
-Increased the height of the fence in between the main choke and the point to block a sight-line
-fixed an embarrassing issue with the spawn doors

Thanks to all the playtesters for their feedback!

Read the rest of this update entry...