Didn't look too bad tbh, for mixteams that play the map for the first time. But then again the snide remarks about euro's vs americans, having "second sucks" as a nickname before the game started and saying last is impossible to push if the attacking team has uber and the defenders don't right after you won a round where both sides had uber didn't really help in the appeal of the map i'd say. I can only imagine what was going on in mumble.
Nevertheless thank you for playing it i enjoyed watching the stv in spite of all that, I'd love to hear why you didn't like it though now that you've played it.
Um, "second sucks" was the nick of a new player trying to break in the comp scene, he had that nick the whole night, before we even got to your map. I don't think it was a remark about any map, I think it's a meme from /v/ since that's where he's from but I honestly didn't ask him because it's his nick, his business. I'm honestly not sure what the dude's "real" alias is, but he goes by Bentry in mumble, so I call him that. I don't think Bentry even said anything about your map, btw.
The major reason I think people didn't like your map is that the rounds were so long, first round was like 15 minutes or something with 2 constantly changing hands but mid being extremely difficult to take. That type of gameplay can be trying when you first play a map because most people don't like to fail pushes over and over. It's also just a symptom of a new map since no one understands how to play it well so it takes some experimentation to figure it out usually. And this map has such drastic geometry, that it's probably worse than most new maps. People probably need to play it more to figure it out, but idk how many of them are willing to give it another shot since it sounded like most people just wanted to move to the next map after the pug.
I don't remember any one saying that last was impossible to push with uber advantage, though, mostly because that sounds really stupid and I can barely even imagine a last where that statement would apply with current rules. Again, it was probably just that the map was new and no one could figure out how to push last the first couple times they played it. And I can imagine that the other team was sort of mad that they pushed into my team's last like 5 times before we pushed out and won the first round. I honestly don't pay that much attention to the in game chat, though, so I might have missed it.
My personal opinion was that second felt awkward in that I felt like I didn't know where to defend it very well other than being behind it. And being behind the point felt awkward because there were so many flanks that I was basically standing in the middle of. That was honestly the biggest problem I had with the map, which is honestly more the fact that I've only played it twice than anything wrong with the map. Oh, I didn't really like the U shape because the transition around mid when pushing out of 2 and the mid fights felt odd, but, again, that's mainly because the map is so drastically different from anything I'd really played before so I could see getting used to it eventually.