Alright, so I had this idea for a feature of map (a map which i will probably start soon, once my first map CTF_offtrack is ready for playtesting)... basicly, I would like to create a window, then after XXX amount of damage it breaks and players in the surrounding area are sucked (or pushed) out the window. I have attempted this with Trigger_Push, but people say that it is really annoying to work with, and i've also tried func_conveyor. I have set the output on the window so that OnBreak it would enable the conveyor to turn on and then lauch said player out. Though, this isn't working. I havn't discovered any guides for this particular thing... any ideas?