Creating maps for TF2 - Hammer vs. Crysis

Discussion in 'Mapping Questions & Discussion' started by Noggin, Aug 20, 2008.

  1. Noggin

    Noggin L5: Dapper Member

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  2. DJive

    aa DJive Cake or Death?

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    O.m.f.g...

    ....

    ....
     
  3. grazr

    aa grazr Old Man Mutant Ninja Turtle

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    Could do with a 3d skybox tbf. Plus, i'd rather create my own buildings than drag and drop prefabs. I don't call that a level editor i call it a terrain editor. Just like Battle Ground 2.

    Still.. you can make pretty nice environments, if you try. A shame that because of it's apparent ease people will probably just make box maps etc etc with no real prospects to realism. Just take a look at youtube. 90% of the maps are just buildings placed opposite each other or in a square. Death match arena's. The most uninspired maps in the world.
     
  4. TimmerTheTank

    TimmerTheTank L1: Registered

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    that looks pretty cool. but its a joke if they expect anything to be done that fast with a 360 controller
     
  5. Zmathue

    Zmathue L2: Junior Member

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    Ya but can you make orange floating dev textures?
     
  6. Noggin

    Noggin L5: Dapper Member

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    lol, yeah i wonder what the Crysis version is of that.

    I dont know why Valve cant even put a simple displacement/terrain editor like Terrain Generator in Hammer.
     
  7. YM

    aa YM LVL100 YM

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    because the types of maps you make in each editor are completely different, cryengine goes for huge open maps whilst source goes for much more confined 'you go this way or be faced with a wall' type environments

    if valve added something like that cliff thing it would only hurt the custom map comunity, adding insult to injury of those damned orange maps
     
  8. Jazz

    Jazz L5: Dapper Member

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    When the guy added those mountains I almost cried. Then he got cocky and made a river inside them!
     
  9. Zmathue

    Zmathue L2: Junior Member

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    Roller coaster tycoon has like the samething.
     
  10. Brandished

    Brandished L5: Dapper Member

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    Last edited: Aug 20, 2008
  11. R3dRuM

    R3dRuM L6: Sharp Member

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    Forest fires are teh sex
     
  12. FaTony

    FaTony Banned

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    .......Dammit. But that couldn't be done with the BSP... and it's really bad...

    Btw all those are displacements and props...i haven't seen brushes there..... wait a sec! OH F**K Scalable props! Dammit! AHHHHHHH ouch owwwww Look at vid 2 when he's playing with NPC..... oh man

    At least TF2 plays better.

    ...............

    I don't want to look at Hammer any more :(
     
    Last edited: Aug 21, 2008
  13. samn

    samn L4: Comfortable Member

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    Far Cry 2 and Crysis are being done with different engines and developers, I believe.
     
  14. Laz

    Laz L7: Fancy Member

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    the landscape just works with heightmaps, the real nice thing in this is the ability to create brush to paint forests with, where you can add in different trees/plants all in one, and add how random you want the height and orientation of the trees. then just paint your forest :)