I am new to creating custom textures in general. Currently I am trying to create a Custom Water Texture/Brush for a map I am currently working on. This brush can be real "dirty" in the sense that what i want is for them to fall into the water and it catches them instead of them falling onto a solid surface. I am not trying to give the surface of the water any glossy look or make it reflect anything. In fact its a simple blue surface right now. If anyone could link me to the command needed to create the water in a .vmt file or a site that lists what the commands are, I would appreciate it.