Creating "blend" textures

Discussion in 'Mapping Questions & Discussion' started by Aeix, Apr 25, 2016.

  1. Aeix

    Aeix L3: Member

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    Ok, so for a new map I am working on, I need a blend of two textures - both of which already exist within the game. I am aware you can edit texture files, but I have no idea how to or what to add/remove. For the sake of example, let's say I want to create a texture that is a blend of ground/concrete and ground/snow.
    Thanks in advance
     
  2. hutty

    aa hutty

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    I'm not at a real computer at the moment so I can't give you an exact answer ... so ...

    Source engine textures are made of two parts. VTF files, which are the actual textures, and VMT files which tell source engine the properties of the textures (like if they are made of wood, or if they move, ect)

    A blend texture is a VMT that finds two VTF files and blends them together. (usually a third VTF file is used to make the pattern between blended spots more natural. )
    To easily make new ones, you just need to find an existing vmt file (using gcfscape usually, http://nemesis.thewavelength.net/?p=26)
    Then edit the names of the VTFs it references to other VTFs.


    An in depth tutorial can be found here.
    http://tf2maps.net/threads/tutorial-custom-blend-materials.12109/
     
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  3. sevin

    aa sevin

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  4. Aeix

    Aeix L3: Member

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    Thanks a lot!
     
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