Creating a 2D skybox from scratch?

Discussion in 'Mapping Questions & Discussion' started by Mikroscopic, Mar 6, 2016.

  1. Mikroscopic

    aa Mikroscopic

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    What would be the best (preferably free) way to go about creating a skybox texture from scratch?

    I'm mainly concerned with creating the actual image, in the right shape so that it doesn't turn out distorted; I can find out how to put it in game later.
     
  2. killohurtz

    aa killohurtz Distinction in Applied Carving

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  3. Mikroscopic

    aa Mikroscopic

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    Oh wow! I saw the psd template but I never came across the grid. That's really useful idea!
     
  4. hutty

    aa hutty

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    The 3D photoshop template is interesting, (and yes, beyond gimp's capabilities). What I would do is model the skybox in blender and render it out with 6 cameras. Blender has (primitive) texture painting that you could use to block out clouds and other non-modelable details.
     
  5. Mikroscopic

    aa Mikroscopic

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    If anyone knows a GIMP script that I could use to distort an image like Ravidge's grid texture, that would be most useful to me. Something like a bulge effect that only affects y values.