Cratehill

KotH Cratehill A2

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Sor

L2: Junior Member
Jul 29, 2016
87
8
Cratehill - An attempt at a generic comp map.

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TwinMill

L2: Junior Member
Nov 2, 2017
52
28
Hey Sor!
Saw your map and thought I'd do a quick run around! Here are my thoughts!
Firstly, your map is well built. You obviously have a fair idea of what a good place to fight looks like, and almost every room makes for varying and interesting gameplay. Your mid in particular is, if you'll pardon the pun, "on-point". Something I noticed though is there seems to be quite a few unnecessary rooms and walls. In fact, there's a whole section of the map that if removed I think would channel your players to where the action is much more efficiently. The last thing we want is people wandering through empty space.
I put more details here: https://imgur.com/a/CXa9N but on the whole I like this map. It looks like something I wouldn't mind playing on!
 

Sor

L2: Junior Member
Jul 29, 2016
87
8
I´ll see how it does in the playtests before removing the left/grassy area, I fear it will be too choky at that point.
 

TwinMill

L2: Junior Member
Nov 2, 2017
52
28
Just checked out the changes!
Your spawn looks great. Widening the middle door instead of removing it was a good call!
As far as the grassy area goes, waiting to see what playtesting is like is a smart move, but I'm sure that during tests you probably won't see a lot of traffic in that area.
Also, something else that occurred to me as I was walking through a second time, you might want to open up the left-side wall between behind the point and the medium health kit. Not necessary, just a thought.
Looks fantastic, friend! Can't wait to see it when it's done!