ARENA crashlanding [Deleted]

Discussion in 'Map Factory' started by Malachite Man, Nov 7, 2015.

Thread Status:
Not open for further replies.
  1. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    152
    crashlanding - sorry for the download catch

    the story is that a rocket full of gravel and australium lauched by mann co and did't have a much fuel so it went crashing into a broken down training camp and the team's are fighting for the rocket also spot easter egg's
     
  2. JMaxchill

    JMaxchill L5: Dapper Member

    Messages:
    220
    Positive Ratings:
    64
    Screenshots? Also, don't bother zipping your download, it'll be smaller if you use bsp_repack then upload the repacked bsp
    e: I downloaded this, and it's your entire /mapsrc/ folder, with the BSP, VMF, and everything else. Use bsp_repack, then upload only the file from /tf/maps/. Also, use naming conventions! Don't call it "crashlanding" because that tells nobody anything. If it's arena, put that at the start. If it's a1, put that at the end. "arena_crashlanding_a1" is way more informative and easier to remember.
     
    Last edited: Nov 8, 2015
  3. JMaxchill

    JMaxchill L5: Dapper Member

    Messages:
    220
    Positive Ratings:
    64
    Double post but who cares
    I downloaded and had a run around. From spectator mode, I couldn't work anything out. It looks to be two massive yards:
    [​IMG]
    connected to a point by a custom texture that you didn't pack
    [​IMG]

    The skybox is also glitchy as hell, with floating error signs and rockets that bug out when you get near them:
    [​IMG]
    [​IMG]

    Also, if you're using transparent textures make the brushes 1 unit thick or nodraw the other sides, because otherwise you get this:
    [​IMG]

    You might be able to save it but the layout looks just too simplistic and overscaled to actually work well.
     
  4. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    152
    Well that went over my head oh and thank for the feedback I know why when you get close to rocket it starts to glitch out cause the skybox is not over the rocket I don, t know how to pack custom stuff but I'm going to update it again also it would be nice if you could tell me bsp repack thank you for the feedback
     
    • Thanks Thanks x 1
  5. JMaxchill

    JMaxchill L5: Dapper Member

    Messages:
    220
    Positive Ratings:
    64
    No problem :D In an alpha, don't bother with using custom stuff because you'll be iterating much quicker than in beta or RC, so it's not worth packing everything in
     
    • Agree Agree x 1
  6. Turnip

    aa Turnip The 80s Vegetable

    Messages:
    1,430
    Positive Ratings:
    795
    Was hoping UEAKCrash would name a map this, now the oppertunity is gone.
     
    • Funny Funny x 1
  7. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    152
  8. Vel0city

    aa Vel0city func_fish

    Messages:
    1,909
    Positive Ratings:
    1,530
    Still need screenshots.
     
  9. CriminalBunny

    aa CriminalBunny Lasers are just deadly rainbows

    Messages:
    277
    Positive Ratings:
    411
    Also tell us what you've changed
     
  10. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    152
    expanded the map also i removed all custom stuff fixed a small detail and that is for a2
     
  11. JMaxchill

    JMaxchill L5: Dapper Member

    Messages:
    220
    Positive Ratings:
    64
    The folder you've uploaded is the entire file. It does contain the BSP, but it also has the VMF, LIN and LOG files. In TF2, do "bsp_repack tf/maps/arena_crashlanding_a2 tf/maps/arena_crashlanding_a2" then go to your tf/maps folder and upload the BSP there. Please use version names and identities, so "arena_" because it's an arena map and "_a2" because it's A2, making the name of the VMF you should upload "arena_crashlanding_a2". There's a reason everyone else does it this way - it lets people running your map see what kind of map it is and where it is in development without having to load it up. Also, don't use capital letters in your filenames, they break Linux servers.
     
  12. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    152
    oh no well i need to fix that
     
  13. Muddy

    Server Staff Muddy Muddy

    Messages:
    2,381
    Positive Ratings:
    4,210
    Small note, you don't need to include the tf/ part. Just maps/<mapname>.bsp
     
    • Thanks Thanks x 1
  14. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    152
  15. Malachite Man

    Malachite Man L6: Sharp Member

    Messages:
    310
    Positive Ratings:
    152
    This download has been removed and is no longer available for download.
     
Thread Status:
Not open for further replies.