CP cpltf_bestlevelever

Discussion in 'Map Factory' started by Nakedape, Nov 14, 2010.

  1. Nakedape

    Nakedape L1: Registered

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    This map was a exercise in gametypes, amateur material design, and prop animation.

    Gameplay:
    Combining elements of koth with cp-push. It also features intelligence and payload as objectives that need to at least be addressed.

    Objectives:
    Capture intel tug of war - the intel acts as a key to allow access and restricts enemy access.
    Koth - located at the center, this point unlocks the enemies lest point for capture.
    Payload - These carts provide shortcut access to the enemies last point.
    Side capture points - open paths to the koth point. Intel side provides a closer intel capture. PL side restricts enemy access to hazard path.

    Its crazy and compact, but should make for some interesting play and I'm excited to see what players make of it.

    The map is nearing completion and I'd rather not have feedback on the gameplay elements and more along the lines of final balance and bug detection.

    It should also be noted I plain on adding more gameplay signs to better guide the player.

    Features:
    space theme
    space door hazard
    crazy mesh of gametypes
    custom cp icons
     
    Last edited: Nov 14, 2010
  2. tyler

    aa tyler snail prince, master of a ruined tower

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  3. Seba

    aa Seba DR. BIG FUCKER, PHD

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    Also, I doubt anyone's willing to download from that website. Upload to our own servers :D
     
  4. Nakedape

    Nakedape L1: Registered

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    @yyler heh, yeah was uploading them as you posted. Play it let me know what you think.
    @Seba-079 Ok, I'll upload here, np. I really dislike uploading stuff with no progress bar.

    thx guys
     
  5. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    Can i ask for a picture with the HUD? With this frankensteinian gametype, the HUD is anyone's guess.
     
  6. Nakedape

    Nakedape L1: Registered

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  7. Okrag

    aa Okrag Wall Staples

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    Control Point-Load of the Flag?
     
  8. Nakedape

    Nakedape L1: Registered

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    haha, something like that.
     
  9. tyler

    aa tyler snail prince, master of a ruined tower

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  10. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    could be worse, i suppose. While its nice to see people trying new things, if you cant sum up all the maps obejectives into the space they give you that shows up on the HUD at the start of the round, its too complex. Be prepared for comments along the lines of "BWUH?"
     
  11. tyler

    aa tyler snail prince, master of a ruined tower

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    I read his post like thirty times and I still have no idea what I would do or why I would want to. I don't think distilling it into the welcome screen will help.
     
  12. Nakedape

    Nakedape L1: Registered

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    I'm hip on the complex. This is not a step into and get map a la dustbowl. I know this might not be the next steel, but I hope you guys will look at it with that simi-clarity.

    I would venture to say very few first time players of steel know they can cap E. The same principle holds here. You have to give it some time of day to see the whole picture.

    I assure you while it may seem a little complex it really isn't as bad as learning a new map. You still have to find your way around like any other.

    I will put this up for gameday. Hopefully I will catch the next one. I tend to miss them.

    I've tested this on a simi-full server in alpha and while there was a good bit of bitching for the first couple of rounds (any new map that has left and right gets this) it eventually evened out to some very great back and fourth.
     
  13. red_flame586

    red_flame586 L7: Fancy Member

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    Well the difference with steel and your map is thatit still has only one gametype, it can be explained in two sentances and the hud can be easily understood. Your map is really complex, it has multiple gametypes, and if you put this on any server, people will have no idea what to do so you'll get a bunch of people just jumping round the middle of the map with fish hitting each other till they get bored. The problem with multiple gametypes such as cp-ctf and your map is that it get's really confusing and even if people do manage to understand it, you'll have one team doing the pl and another the ctf and then they'll switch with little combat. Instead of creating some super complex gametype, stick to something nice and simple and then change it a little bit.

    The creater of steel went off and slightly changed the cp game mode to create a fun map, you tried the same idea, but instead of altering an original gametype, you put them all together. Maybe you should try something like the steel and slightly change a gametype, maybe with arena or ctf, not all of them together.
     
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  14. Nakedape

    Nakedape L1: Registered

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    I'm glad to hear yours and everyones feedback, the map is not intended for competition or ease of understanding. Its to provide a flexible structure so that people who want to play PL can, those who like ctf can, etc.

    You may know my MMM map. (might shine light on why this map is like this.) Which strangely enough ppl would push the cart on the top of the level. It had nothing to do with the final outcome. Yet the cart gets pushed and its fun. That along with other reasons is why I made this map.

    I agree completely with you that its just too much. I've passed the no return point with this map, and even knew that when I started. There are some who stated a map like this couldn't be done (logic wise), and yet here the map stands. (just another reason:p) I'm not going to throw away my logic and mapping for simplification. I know your just wanting to help so thanks.

    Guidance about aiding player comprehension and bug finding is what I'd like to get back. Enjoy the map:) I certainly have by mapping it.
     
  15. LeSwordfish

    aa LeSwordfish semi-trained quasi-professional

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    That black-and-white line texture all over the place looks silly. It's like the map takes place inside a zebra.
     
  16. Buranek

    Buranek L1: Registered

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    This map is like sandvich but too much components! :eek:hmy:
     
  17. Snoodleking

    Snoodleking L1: Registered

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    Rock the strange game types!! why not!?
     
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  18. Erich

    Erich L1: Registered

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    >tc
    >bad gamemode

    This Frankenstein mode already has a chance to be a flop. Don't add valve's flop to a potential flop. This isn't pimp my gamemode.