cp_zwiffle is an asymmetrical, 3cp map. Both teams try to capture all 3 capture points, 1 defensive point, 1 offensive point, and 1 neutral point. It's designed to be a smaller, faster map with one neutral buffer zone and multiple attack routes to the enemy cap point. Hopefully the layout is diverse enough to allow for flanks when needed but not too confusing to get lost. I'm not aiming for a perfect balance like in most symmetrical maps but focused more on opening up different tactics for each team. Any gameplay suggestions/opinions welcome right now, most visual comments will probably be ignored at this stage until the gameplay is nailed down.