cp_well trains - back and forth thru the skybox

Discussion in 'Mapping Questions & Discussion' started by keeperofthetoas, Jun 22, 2009.

  1. keeperofthetoas

    keeperofthetoas L1: Registered

    Positive Ratings:
    okay, after searching for awhile on the forums i cant exactly find a post about this. if, one exists, simply redirect me to it and that'll be done with.
    anyway, how is it done? ive looked at the decompiled version of well, and it seems like so much junk to make sense of. how do they get them to come thru the sky and into the world, and then back in? i want to implement something like this is my next map, so a guide to it would be appreciated.
  2. A Boojum Snark

    aa A Boojum Snark Toraipoddodezain Mazahabado

    Positive Ratings:
    They don't. There is a sky train and a real world train, which trigger each other upon reaching the proper paths.
  3. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

    Positive Ratings:
    Also you have to know a thing with skyboxes. They are allways rendered as the background even if objects in it actualy are closer. This means that the skybox train doesnt have to stop when the real world one starts. simply because the normal world gets rendered over it.