cp_warzone

Discussion in 'WIP (Work in Progress)' started by Dustoxx, Jan 23, 2009.

  1. Dustoxx

    Dustoxx L6: Sharp Member

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    Hello,
    I'm busy with my first map for TF2. The name is not sure, because I can guess some other map has it.
    The main idea is that they are fighting for an important building. And in that building are some special things etc...
    Oh yeah, it's an arena map! I didn't wanted to start with difficult entity's like control points ( in my opinion ).

    Hope you like it:
    [​IMG]
    The inside of the building.

    [​IMG]
    Red spawn.

    [​IMG]
    Blu spawn.

    [​IMG]
    Map overview.

    More to come!
     
  2. Icarus

    aa Icarus

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    if you're making it an arena map you should name it arena_warzone

    In any case, add some more obstacles in the map too make it less sniper-friendly. :D
     
  3. Dustoxx

    Dustoxx L6: Sharp Member

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    omg, that i made that mistake D:

    Yeah, i'm going to do that. What i've done untill now is just the basic idea of the map. On the sides there are coming buildings and obstacles.
     
  4. Icarus

    aa Icarus

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    Awesome, I look forward to it!
     
  5. Cerious

    Cerious L7: Fancy Member

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    Wow, good spawnrooms! And, it looks like the building with the cp will have an open roof, correct? If it does, I'd make it so that you can rocket jump up the walls of that building, for more mobility as a soldier.
     
  6. Icarus

    aa Icarus

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    Personally, I don't agree with Cerious.

    While it *may* be cool, it may be better to clip the walls, for both gameplay and performance sake.
     
  7. Termaximus

    Termaximus L5: Dapper Member

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    Looks great for a first TF2 map? I'm guessing you have mapped for other Source games?
     
  8. Dustoxx

    Dustoxx L6: Sharp Member

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    Thanks guys!

    I've mapped for sourceforts and a little bit for cs:s but never finished something. :(
     
  9. Dustoxx

    Dustoxx L6: Sharp Member

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    Addes some detail and sniper places. And rock textures to put displacement on.

    [​IMG]
    Some blu house thing.

    [​IMG]
    Cart track.

    [​IMG]
    Cart track at CP.

    [​IMG]
    Cart track red side.

    [​IMG]
    Some moutain where snipers can snipe on.

    I got a question: When do i need to release an alpha? I'm not sure what it is and when to release it...
     
  10. UKCS-Alias

    aa UKCS-Alias Mann vs Machine... or... Mapper vs Meta?

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    When all the gameplay aspects are done. thats the best moment for an alpha.

    However, i actualy have to tell you that you shouldnt make sniper spots. snipers usualy are able to find alot of spots already and making special ones for them only couses sniper spam. Same for sentry spots. Ofcourse, some can be a bit more obvious but dont make them especialy so people can overuse that place safely. A good hint is to keep special designed snipers spots at a ground level area which spies easily can reach (due to many obstacles that provide just enough cover so they can hide from snipers and sentrys unless they are paying attention on that specific spot).
     
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  11. Cerious

    Cerious L7: Fancy Member

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    Go type in your console:

    sv_cheats 1
    cl_drawhud 0
    r_drawviewmodel 0

    This'll remove all HUD aspects when taking screenshots, so you don't need weapons or HUD elements in screenshots.
     
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  12. Dustoxx

    Dustoxx L6: Sharp Member

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    Ok, so I worked on it today.

    Pics:
    [​IMG]
    overview.

    [​IMG]
    Middle building, WITH roof.

    [​IMG]
    Right side of red base.

    [​IMG]
    Next to blu spawn.

    [​IMG]
    Some side.

    [​IMG]
    Oh, other side.


    Should i hold the building like this?
     
  13. laghlagh

    laghlagh L6: Sharp Member

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    Too big and open spaces in my opinion, should proboably throw in a building or two there. looks good otherwise.
     
  14. Ceiling Man

    Ceiling Man L3: Member

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    I'm with Notoorjus, too much open spaces, way too easy for a Sniper to kill you.
     
  15. Fraz

    aa Fraz Blu Hatte, Greyscale Backdrop.

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    This looks really similar to a map called showdown in COD layout wise :) although it looks too open apart from that its awsome

    (on a side note maybe make the two smaller sides rocket-jumpable and the two higher sides not?)
     
  16. Termaximus

    Termaximus L5: Dapper Member

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    Looking good. Agreed too open, but I'm sure you plan on filling in a lot of empty space with props, etc.

    I'm assuming you are planning to displace those cliffs, if so, read this first: Youme's Guide to Displacement Cliffs. Invaluable information and if you follow it step-by-step will save your a lot of rework time (like I've had to do with VipersDen

    As for your question on "when to release an alpha," here is the best damn guide I've ever read on the subject of map release iterations: http://forums.steampowered.com/forums/showthread.php?t=646394
     
    Last edited: Jan 28, 2009
  17. Dustoxx

    Dustoxx L6: Sharp Member

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    Yeah, that's right. So i build a house on the sides and some brush rocks. I will post pictures tomorrow. Need to learn Latin now :(

    It's inspired from that map, but i hope it's not going to be too much the same:p.