cp_warehouse

Discussion in 'WIP (Work in Progress)' started by Altaco, Aug 15, 2008.

  1. Altaco

    Altaco L7: Fancy Member

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    This is my first publicly released map and has served as a learning map of sorts for me. It features a desertfortress-style cap layout (believe it or not I came up with the idea even before Desertfortress came out). Much of the map is underground, though I've tried to alleviate the sense of claustrophobia that arose from this. I've really worked hard to try to get the proper red and blue themes in, with the clear difference between the two halves of the map so you'll always know what side you're on.

    Screenshots:

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    Some of those may look dark but they're fine ingame.

    A few small visual bugs/errors but that's about it.

    b1 download:

    http://forums.tf2maps.net/downloads.php?do=file&id=542
     
    Last edited: Aug 15, 2008
  2. slix00

    slix00 L1: Registered

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    Could you elaborate on what this "desertfortress" cap layout is?
     
  3. Zipok

    Zipok L2: Junior Member

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    Desertfortress.. brr that map was terrible, but the cap layout idea was pretty nice IMO.

    Basically:

    |-------- A -------|
    RED-----|--------BLU
    |_____ B ______|

    RED and BLU stands for RED and BLU controlled control points.
    You need to own both A and B to attack the enemy's first control point, once you own it, you win.
     
    Last edited: Aug 30, 2008
  4. xxack

    xxack L1: Registered

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    I hardly know anything about mapping but using those spytech computers as a wall for the final caps doesnt make much sense...

    And I wouldn't spell RED using brushes.

    But other than that it looks cool :D