cp_under - A small Control Points map taking place under Viaduct. A small Control Points map taking place under Viaduct. The map is pretty simple at the moment, but the outcome of the match HEAVILY depends on how you Attack/Defend. A can be captured by Blu pretty easily, unless Red finds a good strategy. Opposite for B. Blu needs to push in as a team to cap it. I had to remake the map form scratch twice. I also had to modify a1 multiple times, since testing with bots, it wasn't fun. I added multiple things not in the original design, including: - A no-build area (sentrys) on B - 2 walls on B to prevent Red from destroying Blu the moment they respawn. - A wall on A to block snipers from getting extremely far kills. - Increased respawn time for Red (After A is capped.) I know it may not be the best map, but I will listen to feedback given on imps, and improve it.