cp_under

CP cp_under A2

ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
28
4
cp_under - A small Control Points map taking place under Viaduct.

A small Control Points map taking place under Viaduct.

The map is pretty simple at the moment, but the outcome of the match HEAVILY depends on how you Attack/Defend. A can be captured by Blu pretty easily, unless Red finds a good strategy. Opposite for B. Blu needs to push in as a team to cap it.

I had to remake the map form scratch twice. I also had to modify a1 multiple times, since testing with bots, it wasn't fun. I added multiple things not in the original design, including:

- A no-build area (sentrys) on B

- 2 walls on B to prevent Red from destroying Blu the moment they respawn.

- A wall on A to block snipers from getting extremely far kills.

- Increased respawn time for Red (After A is capped.)

I know it may not be the best map, but I will listen to feedback given on imps, and improve it.View attachment 119964 View attachment 119964
 

ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
28
4
Major changes:

- Made Red spawn farther from B.
- Added a vent from Blu spawn to A.
- Added a vent from the tall thingy to B (Doesn't open until A is capped).
- Removed 2 spawn doors for Red
- Added a big platform on B.
- Added a medium ammo pack near B.
- Added more geometry on A, to make defending easier/more interesting
- Made fancy geometry on B.

Minor Changes:

- Changed water in death pit from a HL2 texture to the 2fort water texture
- Changed Large health kit outside Blu spawn to a Medium health kit.
- Shortened Red respawn time (it was like 27 before, sorry.)\
- Increased Cap time for A from 3 to 5
- Increased Cap time for B from 7 to 10

Bug fixes:

- Engineers can no longer build teleporter exits inside the Blu spawn next to the setup gates, allowing Red spies to enter.
- Fixed a bug that made the underwater area in the death pit be just a "missing texture" decal.

Read the rest of this update entry...
 

ThatGreenSpyGuy

L1: Registered
Oct 6, 2019
28
4
Major changes:

- Made Red spawn farther from B.
- Added a vent from Blu spawn to A.
- Added a vent from the tall thingy to B (Doesn't open until A is capped).
- Removed 2 spawn doors for Red
- Added a big platform on B.
- Added a medium ammo pack near B.
- Added more geometry on A, to make defending easier/more interesting
- Made fancy geometry on B.

Minor Changes:

- Changed water in death pit from a HL2 texture to the 2fort water texture
- Changed Large health kit outside Blu spawn to a Medium health kit.
- Shortened Red respawn time (it was like 27 before, sorry.)\
- Increased Cap time for A from 3 to 5
- Increased Cap time for B from 7 to 10

Bug fixes:

- Engineers can no longer build teleporter exits inside the Blu spawn next to the setup gates, allowing Red spies to enter.
- Fixed a bug that made the underwater area in the death pit be just a "missing texture" decal.

Read the rest of this update entry...

SORRY; I forgot to upload a screenshot of the new map: here it is:
hl2 2020-03-24 15-33-38-413.jpg