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CP cp_tunnel A4

A rather small symmetrical 5cp map.

  1. chopex

    chopex L1: Registered

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    cp_tunnel - A rather small symmetrical 5cp map.

    A map created for the Back2Basics contest. Probably sucks since it's my first fully functional tf2 map ever but eh.

    Known issues:
    - Resupply room doors open too slow/triggers are too small, so you get stuck for a split second while going through.
    - Probably need to improve sightlines.
    - Ideally, I would want both cap points unlocked after the mid point is taken by the enemy, but at the moment I have no idea how to do that, so you must capture point B before point A.
    - Respawns rooms for both teams are kinda confusing and messy.
    - Haven't had the chance to playtest yet, so I can't know how the map works for sure.

    Thanks for playing!
     
  2. chopex

    chopex L1: Registered

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    am back

    Did a few gameplay changes, hopefully the map is better now

    Mid:
    - Removed cover from top of mid point, hopefully nerfing the position.
    - Added tunnel things for safer path to cap point.
    - Removed sniper nests, replaced with better nests above tunnels.
    Point A:
    - Completely reworked to make the area less cramped and messy. Significantly changed cover for both teams (pathways to the point itself stay the same)
    - Added clipping to window entrance.
    - Changed location of A signs.
    Point B:
    - Small changes to cover.
    - Hut entrance has been moved to remove an OP sightline, hut itself is stretched, giving more options for players on top of the roof.
    Misc:
    - Added dome over mid to give some eyecandy to an otherwise boring area.
    - Added some more red and blue lines indicating where each side is.

    Read the rest of this update entry...
     
  3. chopex

    chopex L1: Registered

    Messages:
    21
    Positive Ratings:
    3