cp_tunnel - A rather small symmetrical 5cp map. A map created for the Back2Basics contest. Probably sucks since it's my first fully functional tf2 map ever but eh. Known issues: - Resupply room doors open too slow/triggers are too small, so you get stuck for a split second while going through. - Probably need to improve sightlines. - Ideally, I would want both cap points unlocked after the mid point is taken by the enemy, but at the moment I have no idea how to do that, so you must capture point B before point A. - Respawns rooms for both teams are kinda confusing and messy. - Haven't had the chance to playtest yet, so I can't know how the map works for sure. Thanks for playing!